In Fuchsia City, you will notice a lot of Pokemon in enclosures, this is because there is a zoo right in Fuchsia City. This makes it look very big, but size wise it isn't. Gameplay wise, there is quite a bit to do. When navigating around, you can get to all areas without Cut, but it's easier to cut bushes down to work your way around Fuchsia.

Firstly head to the Pokecenter by heading to the left side of town, then head down and to the right. Heal up and head to the house on the left. The man inside will delete moves (including HM moves) off your Pokemon. For more information check out the Move Tutors Guide .

The Safari Zone is not only a great place for catching Pokemon, it is also crucial in gaining two important HMs in the game, Surf and Strength. Head as far north as you can go in Fuchsia, and enter the building at the top. This is the Safari Zone.

When you encounter a wild Pokemon you will have four options, Throw Ball means you will throw a Safari Ball and will try to catch the Pokemon. Throw Bait will keep the wild Pokemon around for longer. Throw Rock will make the Pokemon easier to catch but it will be more likely to flee. Run means you will just run from the wild Pokemon. Now here is a small tip if you get into an area a long way from the entry and have very few steps left or are running low on cash. Stay in one spot, and by lightly tapping the direction buttons, you can turn around. This will not count toward your steps but you will still encounter wild Pokemon! Also note, EVERYWHERE you go in the Safari Zone counts as steps, including the "Rest" houses. Listed below are the wild encounters and rates. Note that fishing is the same anywhere in the Safari Zone.

Now here is what you need to do to finish the Safari Zone and get all the items:

  • From the Entrance head to the top right hand exit into Area 1.
  • In Area 1, head right and north up the stairs. Continue north to find a Leaf Stone.
  • Head back to the stairs and this time head to the left and down the next set of stairs.
  • Head to the left and bit and up. To the right on the grassy peninsula near the water is TM11 - Sunny Day.
  • Leave the Peninsula and head north-west to find a Max Potion.
  • From the Max Potion head to the left and up the next set of stairs, to the right and down those stairs.
  • To the right of here is a rest house (nothing inside really) and below it a Full Restore. Head north from the trainer house and to the left.
  • When the route splits, take the bottom route still heading to the left into Area 2.
  • Continue left and go north up the first set of stairs you come across.
  • Follow the path and when you've gone down some stairs head to the left to collect Quick Claw.
  • Head back to the start of Area 2. If you head down you will be in the top part of the Entrance Area.
  • Nothing new here except if you come back with Surf. So instead, head to the northern part of the grass and head up the stairs.
  • Follow the path and down the next set of stairs.

**From here you can head south into Area 3. (You will probably need to enter once more to get these, because it is unlikely you can get to the final house if you go down this south route. So instead do the bits between the double stars in your next trip.) Continue south and then head to the left and collect the Max Revive. The head up the stairs and to the left. Follow the path and at the base of the next set of stairs is a Max Potion. Return to where you were before the stars.**

  • Head north, past the three pools and to the right a bit is TM47 - Steel Wing.
  • Continue to the right and then head up. Collect the Protein.
  • Now head west and all the way south down into Area 3.
  • From the teeth head to the left. South of the hut grab TM32 - Double Team.
  • Head inside the hut.

Talk to the man inside and he will give you HM03 - Surf. Now you have Surf, you can travel on water by pressing A next to a Surfable area. Now leave the Safari Zone. Now let's head to the Warden's house, the one to the right of the Pokecenter. Talk to the Warden Inside and give him his teeth. As thanks, he will give you HM04 - Strength. This can be used to move large boulders like the one in the Warden's house. Teach it to one of your Pokemon. move the boulder in his house and grab the Rare Candy.

Heal up and get ready for the next Gym Battle. When you're ready, head over to the gym. When you enter it looks relatively easy to get to the leader...however the walls are invisible. Here is a map showing the walls so you can navigate through the Gym:

The specialty in this gym is Poison, so let's try a few trainer battles first, starting with the bottom left and bottom right trainers:

Head to the right hand side of the gym and head up to fight the next two trainers:

When you get to the very top, head all the way to the left and down to fight the next two trainers:

Now onto the leader, Koga:

The biggest thing to watch out for in this battle is Toxic. This Poisons your Pokemon and the damage inflicted increases each turn. Be sure to stock up on Antidotes beforehand. If Toxic is getting the better of you, try inflicting a status effect on the opponent as soon as possible, this reduces the chance of a successful Toxic. You could also use a Poison type, which aren't affected by Toxic. I would strongly advise a Psychic type though as this is best against Poison. The two Koffing are nothing new and should be easy, however they have the Levitate ability so Ground attacks won't hit them at all. Muk has pretty good Spec. Def. and has pretty high Attack. Acid Armor boosts its Defense, but a Psychic type should mow him down pretty easy. If his Pokemon get low on health, Koga has a Full Heal and two Hyper Potions just to make things a bit harder.

Once you have the Tea, exit Celadon to the east. Now enter the house to the right with the guard, which have not allowed you to pass previously. Give him the Tea, and he will let you through. You can now enter Saffron City through any of the four guard houses. Leave the guard house to the right and enter Saffron City.

Kanto Safari Zone

Kanto Safari Zone Map.png

The Kanto Safari Zone (Japanese: サファリゾーン Safari Zone ) is a special Pokémon preserve in Kanto that Trainers can enter to catch wild Pokémon. It is owned by Baoba .

For $ 500, the player can play the Safari Game (Japanese: サファリゲーム Safari Game ) and receive 30 Safari Balls . Trainers are limited to 500 R B Y /600 FR LG steps in the Safari Zone before the Game is over. A Safari Zone Exploration Campaign is also taking place, where the goal is for Trainers to find the Secret House (Japanese: トレジャーハウス Treasure House ), located in the deepest area, Area 3. The prize for finding the house is HM03 ( Surf ).

In the Safari Zone, when a wild Pokémon appears, Trainers cannot send out Pokémon to battle it. Instead, Trainers must face Pokémon only with simple tools, and catching a Pokémon becomes much more reliant on luck, as Pokémon are able to run away from the Trainer at any time. Trainers may throw Bait to make a Pokémon less likely to run, but this also makes it harder to catch. Conversely, throwing Rocks will make a Pokémon easier to catch but more likely to run.

In Generation II , the Safari Zone has closed down while Baoba takes a vacation. In the contemporaneous Generation IV games, he has opened another one in Johto and Kanto's Pal Park is located here. In Pokémon: Let's Go, Pikachu! and Let's Go, Eevee! , GO Park is located here.

  • 2.1 Generation I
  • 2.2 Generation III
  • 2.3 Bait Strat
  • 3 Closing notices
  • 5.1.1 Center Area
  • 5.1.2 Area 1
  • 5.1.3 Area 2
  • 5.1.4 Area 3
  • 5.2.1 Center Area
  • 5.2.2 Area 1
  • 5.2.3 Area 2
  • 5.2.4 Area 3
  • 7.1 Pokémon Pinball
  • 8.1.1 Pokémon
  • 8.2.1 Pokémon
  • 9.1.1 Pokémon
  • 9.2.1 Pokémon
  • 9.3.1 Pokémon
  • 11 In other languages

The Safari Zone is divided into four areas:

  • The Center Area: where the player enters the Safari Zone
  • Area 1: east from the Center Area
  • Area 2: north from the Center Area
  • Area 3: west from the Center Area

In the Generation I games, "Center Area" is actually used to refer to both the entrance area that acts as a hub to all the other areas, and the area east from this hub.

Safari Game

As with other Safari Games, Pokémon are made easier or harder to capture by modifying the Pokémon's catch rate . Pokémon can be in any of three states—angry, eating or neutral—with the angry state making them more likely to run but the eating state making them less likely to.

Generation I

At the start of an encounter, two counters—an "angry counter" and an "eating counter"—are set to 0. Whenever Bait is thrown, the angry counter is reset while the eating counter increases by a random value between 1 and 5 (but to no more than 255). The opposite occurs if a Rock is thrown: the eating counter is reset and the angry counter increases on the same basis. The catch rate is doubled (to no more than 255) whenever a Rock is thrown, but halved (rounded down) whenever Bait is thrown.

At the end of each turn, if either the angry or eating counter is nonzero, it is decreased by 1; if the angry counter is decreased to 0, the modified catch rate resets to the Pokémon's initial catch rate. A random value between 0 and 255 inclusive is generated, and if this is less than half of the Pokémon's Speed rounded down (if the Pokémon is eating), double the Speed (if the Pokémon is in a neutral state), or four times the Speed (if the Pokémon is angry), the Pokémon escapes. A Pokémon will also always escape if its Speed is 128 or more, even if it is eating.

Generation III

The Safari Game mechanics were overhauled to more closely resemble the one in the Hoenn Safari Zone . Like it, there is an additional "catch factor" that begins at 100/1275 of the Pokémon's catch rate (rounded down). Each species of Pokémon that appears in the Safari Zone also has its own "escape rate", unlike in the Hoenn Safari Zone , which is never modified. Bait cannot reduce the "catch factor" of a Pokémon below 3 and rocks cannot increase it above 20. Because of this, Chansey becomes easier to catch after being baited as its catch factor increases from 2 to 3, Pokémon with a base catch rate of 45 will not become harder to catch after bait has been thrown as their catch factor remains at 3, and Magikarp cannot become any easier to catch by throwing rocks as its catch factor is already 20.

Like Generation I, a Pokémon will be angry or eating whenever Bait or Rocks are thrown. If Bait is thrown, it will be "eating" for 1-5 turns, during which the catch factor is halved. If Rocks are thrown, it will be "angry" for 1-5 turns, during which the catch factor is doubled. Being "angry" or "eating" is mutually exclusive, though modifications to the catch factors will stack. Whenever a Safari Ball is thrown, the catch factor is converted back to a catch rate by multiplying by 1275/100 and rounding down. The amount of bait or anger a Pokémon has can stack if multiple rocks or bait are thrown. The amount cannot surpass 5 turns worth of either.

At the beginning of each turn a flee check will be completed. A random number from 0 to 99 is generated, and is compared to 5 times its "modified escape factor" if the random value is less, the Pokémon will escape at the end of the turn unless it is captured. During a flee check turn the game will determine a Pokémon's "modified escape factor" 1275/100 of the escape rate (rounded down), which is doubled if the Pokémon is "angry" or quartered (rounded down) if the Pokémon is "eating". This value cannot be reduced below 1 which is equal to a 5% chance to flee. When a Pokémon is first encountered, its flee rate cannot be lower than 2.

A restriction that causes a Pokémon's "Catch Factor" to be a minimum of 3 after bait has been thrown, causes Chansey 's catch rate to be increased from 25 (4.9% per ball) to 38 (8.09% per ball) after throwing bait. This means that throwing bait makes Chansey both easier to catch and less likely to flee. Similarly the Pokémon Kangaskhan , Scyther , Pinsir , Tauros , Dragonair , and Dratini all have catch rates that are unaffected by the use of bait. Due to this oddity players are able to increase their chances of successfully catching some Pokémon through the use of what has been called the "Bait Strat". By throwing two bait and then a sequence switching between a couple balls and then more bait players can keep a Pokémon's flee rate low by maximizing their chances that they will continue eating. Unfortunately, a Pokémon's flee check is preformed at the beginning of the turn, so bait will only come into effect the turn after it has been thrown. This leaves an inherent risk of a Pokémon fleeing before any balls have been thrown. Trainers brave enough to throw bait can find themselves with a 19.08% chance to catch Chansey per encounter as opposed to just 10.28% with balls alone.

Closing notices

In Generation II , the sign outside the Safari Zone contains a notice about it being closed in that reads:

The WARDEN is traveling abroad. Therefore, the SAFARI ZONE is closed.

In HeartGold and SoulSilver , the sign informs that since the Safari Zone is closed, the facility houses Pal Park instead.

There's a notice here... The Safari Zone is closed. Instead, we have Pal Park.

Center Area

In the spin-off games, pokémon pinball.

In Pokémon Pinball , the Safari Zone appears on the Red and Blue tables; catchable Pokémon include Nidoran♀ , Nidoran♂ , Paras , Doduo , Grimer , Rhyhorn , Chansey , Scyther , Pinsir , and Tauros .

In the anime

Main series.

safari zone red walkthrough

The Safari Zone only appeared in the banned episode EP035 . Due to this episode's international ban outside of Asia, the Safari Zone has never appeared in the English dub , although it was mentioned in the preceding episodes The Flame Pokémon-Athon! and The Kangaskhan Kid .

In the anime, the Safari Zone is run by a gun-toting warden, Kaiser . Like in the games, Trainers are restricted to only thirty Safari Balls per challenge. It is explained that this is the result of an incident decades ago where a rumor of the extremely rare Pokémon Dratini being spotted in the Safari Zone caused countless Trainers to recklessly catch excessive amounts of Pokémon in the area and completely wreck it in the process.

Upon entering the Safari Zone, Ash and his friends encountered Team Rocket , who challenged them to a contest to see who could catch the most Pokémon. However, while Ash was busy catching Pokémon, Team Rocket forced Kaiser to reveal Dratini's location. Ash and his friends managed to stop Team Rocket's plan to detonate a bomb in Dratini's home lagoon and discovered that the Dratini which Kaiser had met decades earlier had evolved into Dragonair and now had its own child Dratini. Before leaving the Safari Zone, Ash sent the Pokémon he had caught, namely a herd of Tauros and nothing else, to Professor Oak's Laboratory .

The Safari Zone is also seen in an early trailer for the second movie , where it is experiencing a harsh blizzard thanks to the unstable weather patterns caused by the fighting between the legendary birds . The scene, like most scenes from initial Pokémon movie trailers, is never actually used in the movie.

Pokémon Origins

The Kanto Safari Zone appeared in File 4: Charizard , when Red was seen confronting Chansey in there. Initially, he had trouble choosing between throwing a rock or a bait, almost causing the Chansey to run away, but eventually, he managed to catch it and add its data to his Pokédex .

In the manga

Pokémon adventures.

safari zone red walkthrough

The Safari Zone appeared in Long Live the Nidoking! and A Hollow Victreebel , where Red visited it. Like all visitors, Red was forced to leave his Pokémon and Poké Balls to the entrance before starting his tour. Guided by two robotic Pidgey called Pidgebots , Red started a ride on a raft in a river running through the Safari Zone. When he noticed two Nidoking fighting over the love of a Nidoqueen , Red secretly pulled out a Poké Ball he had smuggled in and tried to catch one of the Nidoking with it. However, the ball missed the Nidoking and caught Nidoqueen instead. Enraged by this, the two Nidoking attacked Red's raft, destroying it and one of the Pidgebots.

While on the run, Red ended up getting caught by a group of Victreebel , who intended to eat him as a part of their nightly evolution ritual. However, thanks to his Poké Flute and a Poké Doll , Red managed to escape. Coming across one of the Nidoking from before again, Red caught one of the Victreebel and used it to weaken Nidoking enough for capture. The next morning, when Red was found by the Safari Zone officials, he was revealed to have caught a huge herd of Pokémon.

Pokémon Pocket Monsters

safari zone red walkthrough

Red and his Pokémon visited the Safari Zone in Rampage At The Safari Zone?! . Like many other places they visit, it ended up getting wrecked by Clefairy .

Pokémon Zensho

safari zone red walkthrough

The Safari Zone appeared in Fuchsia City , where Satoshi entered it. After saving a Ditto from a Tauros , Satoshi met Shigeru , who showed off all the Pokémon he had managed to catch at the Safari Zone. Soon after, Satoshi came across a Fisherman , who gave him a fishing rod. To the Fisherman's astonishment, Satoshi managed to reel in a rare Dratini , and asked for him to trade it for him. At first, Satoshi was reluctant, but when he noticed the Safari Zone Warden 's missing dentures inside one of the Fisherman's Poké Balls , he accepted the offer.

On his way to return the dentures, Satoshi was ambushed and challenged to a battle by Gym Leader Koga . Satoshi's Ditto transformed into a duplicate of Koga, resulting in his Weezing getting confused and self-destructing , earning Satoshi the Soul Badge .

safari zone red walkthrough

  • The background music is Evolution .
  • They are also the only areas where it is not possible to remove tall grass by using Cut . However, tall grass can be removed normally from these areas in Pokémon FireRed and LeafGreen .
  • In the Generation II games, there is some data for a beta Safari Zone in Fuchsia City , but it was ultimately unused.
  • Another reference to the aforementioned episode in Yellow may be the fact that Dragonair , which also appeared in EP035, is available in the Yellow Version, but not in the Red and Blue Versions.
  • In Generation I, a scientist in a house in the top-right corner of Area 2 states, " You can keep any item you find on the ground here. But, you'll run out of time if you try for all of them at once! ". However, so long as the player can use HM03 ( Surf ) as soon as they pick it up, it is actually possible to collect all possible items in the Safari Zone in one visit.
  • Although bait makes Pokémon harder to catch, an NPC in the Area 3 rest house in Generation I says it makes them easier to catch.
  • In the Western Generation I games, though the player receives 30 Safari Balls, it is only possible to catch 25 Pokémon: 5 to fill the party and 20 to fill a Box . In the Japanese games, however, the Box capacity is 30 Pokémon.
  • As this doesn't happen in Red and Blue, the player will be unable to get HM03 (Surf) nor the Gold Teeth if they run out of money.

In other languages

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Pok Universe

Pokemon Radical Red Guide

Arthur Monteclar

  • December 10, 2022
  • Latest Posts

safari zone red walkthrough

  • Pokemon Radical Red Guide - December 10, 2022
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Story Synopsis

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In the late 1990s, a bunch of developers made a game that they thought would be fun for children all over the world. They made cute creatures that kids would get attracted to while also making cool-looking beasts. However, they probably did not anticipate their game to be a competitive one.

Some players say that the Pokémon games are becoming easier, especially the newer ones. Many fans out there want a challenge in Pokémon, and if you are one of those people, you can indulge yourself in Pokémon Radical Red, a Pokémon ROM hack of Fire Red.

Released to the public in 2020 by soupercell, it is a hack for the hardcore fans out there who want a difficult experience. As a child, I played through Pokémon Emerald and breezed through with my starter Pokémon. However, in Radical Red, you need to put some thought into your team.

Do you have plans to get into playing Radical Red? Are you playing it already and are stuck in a certain area, unsure of what to do next? This guide is for you. I have included the most straightforward way to beat the game, as well as some useful insight for strategies against enemies.

Pokémon Radical Red’s story is incredibly similar to its original game (Fire Red), albeit with some minor changes. I think it is simply an enhanced version of Fire Red with tons of additions and customization, but the story remains unaffected.

You still start in Pallet Town, where Prof. Oak gives you a starter Pokémon together with his grandson, i.e., your rival. He sets the both of you off on a mission to complete the Pokédex, a device that records information about the different Pokémon out there.

You are also determined to be the very best Pokémon trainer out there, so you defeat some Pokémon gyms to gather badges. Badges are proof of your skill, and the more badges you have, the higher your credentials as a Pokémon trainer are.

Along your journey, you will encounter an evil organization known as Team Rocket. Their boss, Giovanni, is an ambitious person; he wants to capture the legendary Pokémon Mewtwo. It is your duty to stop the heinous activities of the organization as they meddle with the lives in the cities.

After you thwart Team Rocket and gather eight badges, you go to the Indigo Plateau to prove your skill and earn a title. You will also meet a few friends along the way in Radical Red, such as Brandon and May, who are Pokémon trainers in the Hoenn Region.

  • It has the Physical and Special split for attack moves.
  • It applies the Fairy type similar to Generations VI and above.
  • It contains Pokémon from Generation I to VIII, including the Pokémon from the Hisui Region.
  • It contains the Mega Evolution system and adds new and original ones, e.g., Mega Centiskorch.
  • It has lots of customization options, including difficulty settings, starter Pokémon generation, and more.
  • It retains a storyline similar to Pokémon Fire Red, so experienced players will not have a hard time familiarizing the game’s flow.
  • It has reusable TMs.
  • It removes the standard HM system; you can directly use HMs without the need to teach them to your Pokémon.
  • It has hidden abilities.
  • It has Day and Night Cycles.
  • It contains new systems such as the Skills Menu.

The Guide to Pokémon Radical Red

picking a starter in radical red

After choosing a name for yourself and your rival, the game asks you if you want to play without any custom options. Choosing no will take you to a menu of customizable options, namely difficulty options, minimal grinding mode, and randomizer options. Choosing yes will let you play on the default settings.

If you want to customize your experience, like making the game harder or easier, choose no. I picked the default experience for this guide. Once you are done, go downstairs. Your mom will ask you if you have a preference on which region your starter will be.

Choosing yes will give you a selection of regions from Johto to Galar. Meanwhile, choosing no will provide you with starters from the Kanto region, i.e., Gen I starters. I chose to select from the Sinnoh starters because I want to pick up one of my favorite Water-type starters, Piplup.

Go outside and head north to the forest; Prof. Oak will stop you and lead you to the gym. After a discussion with your rival, you can pick your starter from the table. Your rival will pick a starter that is super effective against yours. Then, you need to defeat your rival’s Pokémon.

pewter gym leader brock in radical red

Head north and make your way to Route 1 to reach Viridian City. Go to the Poké Mart to receive Oak’s Parcel, then return to Pallet Town. Talk to Prof. Oak to receive the Pokédex and Poké Balls. Go to the house next to yours and talk to the girl; she will give you the Town Map.

Head back to Viridian City and continue heading north until you reach Route 2. There, Prof. Oak’s aid will give you the Dex Nav. Continue north until you reach Viridian Forest. Follow the path, and you will meet Brendan; he will fight you with his Treeko and Corphish.

After defeating him, he will give you the EXP Share and Stat Scanner. Another trainer near the exit to Pewter City will give you the Infinite Repel. Upon reaching Pewter City, head north and go inside the museum.

Go upstairs and talk to the purple-haired man; he is Falkner from Johto, and he will fight you. He will fight you with:

  • Lv. 13 Rufflet
  • Lv. 14 Corvisquire
  • Lv. 13 Emolga

Rock or Ice-type moves will be great. After defeating him, visit the Pewter Gym to face Brock. He has the following Pokémon along with their, items, abilities, and moves:

Water-type moves work great against them, but be careful because Alolan Geodude has an Electric-type move. Ground-type moves would also work for everyone except for Archen. After you defeat him, you get the Boulder Badge.

Head east to Route 3, and someone will give you the Dynamax Band. Continue going through Route 3 until you reach Mt. Moon. Reach the last ladder going down and defeat the Team Rocket Grunts on your way. You will eventually stumble upon a nerd who found some fossils.

After you defeat him, you can choose between the Dome or Helix Fossils; the nerd will take the other. Continue down the stairs, and Rocket Admin Archer will interrupt and fight you. He has:

  • Lv. 18 Impidimp
  • Lv. 19 Houndour
  • Lv. 21 Mightyena

After defeating him, take the ladder going up to reach Route 4. Head east until you reach Cerulean City. Go inside the Cerulean Gym to fight Misty, the Water-type expert. She has:

cerulean gym leader misty in radical red

Electric-type moves are great to use. Be careful with using Grass-type Pokémon because everyone in her team has an Ice-type move. After defeating her, you will get the Cascade Badge. Get out and head north to Route 24 to meet your rival; he will initiate a Pokémon battle with you.

  • Lv. 18 Kirlia
  • Lv. 19 Staravia
  • Lv. 20 Rockruff
  • Lv. 21 Ivysaur

After defeating him, he will give you the Poké Rider. Cross the bridge while fighting against the NPCs guarding it. At the end of the bridge is a Team Rocket Grunt who will entice you to join them.

Defeat him and continue your way to Route 25. Enter the house at the end of the route and talk to the Clefairy inside. Then, interact with the computer; Bill will come out. After talking to him, he will give you an SS Ticket. Return to Cerulean City and enter the house with the policeman by the door.

Go through the tunnel. On the yard, a Team Rocket Grunt will stop and fight you; defeat him to go through. Head south through the narrow passage of fences to reach Route 5. In the end, enter the small hut to the right with a sign that says “Underground Path; Cerulean City – Vermilion City.”

s.s. anne in radical red

Go through the passage, and you will end up on Route 6. Head south until you reach Vermilion City. Go to the wooden dock to enter the S.S. Anne. Go upstairs once, then go right until you reach another flight of stairs. Brendan will stop and fight you. His Pokémon’s levels are near to yours. They consist of:

After defeating him, he will give you a Lucky Egg. Go upstairs and talk to the captain; he will give you the HM01 Cut. Leave the ship, and it will set sail. Thankfully, you do not need to teach your Pokémon the move to cut down the small trees.

Go left and cut down the small tree blocking the Vermilion Gym. The gym leader is Lt. Surge, an Electric-type expert. However, two lasers block the room he is in. You can find their switches in the trash cans. However, their positions are randomized; keep looking through them.

When you find a switch, the second switch is directly next to it. After turning the lasers off, talk to Lt. Surge to start the fight. He has:

vermilion gym leader lt. surge in radical red

Electric-type Pokémon’s only weakness is Ground-type moves. However, be careful, as all his Pokémon have moves that are super effective against Ground-type Pokémon. His Manectric will also mega-evolve during the battle. After defeating him, he will give you the Thunder Badge.

Before you leave Vermilion City, you can talk to the Pokémon Fan Club President (the building is directly north of the gym) to receive a Bike Voucher. Then, head east and go through Diglett’s Cave. Reach the end until you exit out of Route 2. Go south and cut down the small tree blocking the way.

Go inside the building at the end and talk to Prof. Oak’s aid; he will give you HM05 Flash. Then, go outside and use your Poké Rider to fly to Cerulean City. There, you can exchange the Bike Voucher for a Bicycle.

Go east to Route 9 and cut down the small tree blocking the way. Make your way through Route 9 until you reach the Rock Tunnel. Make your way through the Rock Tunnel while fighting some unavoidable NPC battles. Eventually, you will end up on Route 10. Continue south until you reach Lavender Town.

Head west and enter the hut with a sign that says “Underground Path; Celadon City – Lavender Town.” Go through the passage until you reach Route 7. Head west, and you will reach Celadon City. To reach the Celadon Gym, head south until you see a horizontal line of trees.

A small tree occupies one spot among them; cut it down. Then, follow the patch. Go inside the gym and face off against Erika’s beauties to reach her. Gym leader Erika is a Grass-type expert. Talk to her to start the battle. She has five Pokémon:

celadon gym leader erika in radical red

Her Venusaur will mega-evolve. Fire, Ice, Flying, and Bug-type moves will do wonders, but be careful, as all her Pokémon have counters against each type.

After defeating her, she will give you the Rainbow Badge. Go outside and head to the Rocket Game Corner (the orange building with an arch at the entrance). Talk to the Team Rocket Grunt, looking at the poster on the wall near the counter; a fight will begin.

After defeating him, interact with the poster; you will find a switch behind it, and a staircase will appear. Go down the stairs until you reach Rocket Hideout B3F. Head to the maze room on the west and follow the movement in the picture below. Exit the maze room, and you will find a staircase going down.

rocket hideout in radical red

Defeat the Team Rocket Grunt in this area to get the Lift Key. After getting it, go back up to Rocket Hideout B2F. Head to the maze area and follow the movement in the pictures below. Head east and enter the red elevator; select B4F on the elevator panel. Exit the elevator and head north.

rocket hideout in radical red

Defeat the two Team Rocket Grunts guarding the door for it to open. Talk to Boss Giovanni, sitting on the couch, to initiate a Pokémon battle. He has:

  • Lv. 46 Mega Kangaskhan
  • Lv. 45 Nidoking
  • Lv. 45 Honchkrow
  • Lv. 45 Infernape
  • Lv. 46 Frost Rotom

I suggest using Ice-type moves for Nidoking and Honchkrow and Ground-type moves for Infernape and Frost Rotom. However, be careful because Honchkrow has a Fire-type move. After you defeat him, pick up the Silph Scope on the ground. Head back to the elevator and select B1F on the elevator panel.

Return to the surface and go to the Celadon Mansion (look for a sign near a building in the northern area of Celadon City). Go west and talk to the old lady near the table; she will give you Tea. Then, go outside and use your Poké Rider to fly to Lavender Town.

Go inside the Pokémon Tower and climb the stairs to the top. As you reach the final stairs, a battle will commence with a shiny level 58 Alolan Marowak; defeat it to proceed. Upstairs, you also need to defeat three Team Rocket Grunts. Afterward, talk to the old man, and he will lead you to his house.

pokémon tower and silph co. in radical red

Talk to him in his house to get the Poké Flute. Then, head west to Route 8 and enter the building at the end. Thanks to the Tea that the old lady gave you in Celadon Mansion, you can now enter Saffron City. Enter the tall building in the middle of the city; it is the Silph Co. Office Building.

You can fight everyone in this building to get some free loot, money, and XP. If not, reach 5F through the elevator. Head west and then go south through the narrow hallway; eventually, you will reach a warp tile. Enter the warp tile to 9F, then warp back to 5F. You can head east and get the Card Key.

Go to 3F via the elevator and unlock the electronic door in this area using your Card Key. Go to the warp tile to warp to 7F, where you will find your rival who will battle you. He has:

  • Lv. 54 Staraptor
  • Lv. 55 Darmanitan
  • Lv. 55 Azumarill
  • Lv. 55 Electivire
  • Lv. 55 Mega Venusaur

After defeating him, head to the other warp tile; it will send you to 11F. Head down to trigger a cutscene, and a tag team battle will start. You and Brendan will fight against Rocket Admins Archer and Ariana.

  • Lv. 54 Incineroar
  • Lv. 54 Gothitelle
  • Lv. 55 Houndoom
  • Lv. 55 Primarina
  • Lv. 55 Aegislash
  • Lv. 55 Mega Mawile

I recommend bringing a Pokémon with Ground-type moves because they are super effective against Incineroar, Houndoom, Mawile, and Aegislash.

boss giovanni in silph co. in radical red

After defeating them, Brendan will give you a Treeko. Unlock the electronic door here to access Boss Giovani; he will fight you again. He has:

  • Lv. 54 Hippowdon
  • Lv. 55 Excadrill
  • Lv. 56 Mega Kangaskhan
  • Lv. 56 Garchomp
  • Lv. 55 Poltergeist

Water or Grass-type moves can help wipe out his fodder. After you defeat him, talk to the Silph Co. President sitting on the couch, and he will give you a Master Ball. Exit the building by going to 1F via the elevator. Then, visit the Saffron Gym to challenge the Psychic-expert gym leader Sabrina.

Before you can enter the gym, someone will approach you and give you the Mega Ring; it allows you to mega-evolve your Pokémon if they have the appropriate mega-stone.

Enter the warp tile at the entrance. Then, enter the top-left warp tile. Next, enter the bottom-left warp tile. Finally, enter the bottom-left warp tile in this room; it will lead you to gym leader Sabrina. She will fight you via a double battle.

saffron gym leader sabrina in radical red

A Steel-type Pokémon will prove effective against Hatterene and Gardevoir while resisting the advances of Ursaluna, Porgyon2, and Indeedee.

After defeating her, she will give you the Marsh Badge. Exit the gym via the warp tile on the bottom-right and fly to Vermilion City via the Poké Rider. Head west to Route 11 until you reach the building at the end. Go through it and head west to Route 12; you will find a sleeping Snorlax blocking the way.

Interact with it to wake it up using the Poké Flute. After defeating or catching it, head south via Route 12; eventually, you will reach Routes 13, 14, and 15. After passing through, you will reach Fuchsia City. Visit the Fuchsia Gym to battle the gym leader Koga, the Poison-type expert.

The gym has invisible walls. You can faintly notice them through the white corners of the tiles. Walk through the eastmost area and expect to battle some of the trainers. Reach the end of the room, then head west for a few tiles. Go south and follow the path to meet Koga.

fuchsia gym leader koga in radical red

While Ground-type moves will be super effective, especially against Toxtricity, be sure to clear out Greninja first. After defeating him, he gives you the Soul Badge.

Head north to go to the Safari Zone; Brendan will come out from the building and fight you. After defeating him, he will give you HM06 Rock Smash. Then, head inside and pay 500 Pokémon Dollars to participate. Head east to enter Area 1. Go up the stairs and down again to the west.

Head straight north and go over the small hill using the stairs. Follow the path to reach Area 2. Go over the left stairs, then head north. Follow the path until you reach Area 3. Go south to pick up the warden’s Golden Teeth. Then, continue to the house in this area to get HM03 Surf from the man inside.

get hm03 surf from the man in the house

Exit the safari and go in the house to the south with a mailbox nearby. Talk to the old man to give him his Golden Teeth. In return, he will give you HM04 Strength. Use the Poké Rider to fly to Pallet Town. Then, use Surf on the shores south of town to get to Route 21.

Continue heading south on Route 21; eventually, you will reach Cinnabar Island. Go inside the Pokémon Mansion, and May will interrupt you. She will battle you with:

  • Lv. 71 Solrock
  • Lv. 71 Breloom
  • Lv. 72 Manectric
  • Lv. 72 Relicanth
  • Lv. 72 Flygon
  • Lv. 73 Mega Blaziken

After the fight, she will give you a Torchic. Go inside and go upstairs to the second floor. Go to the northwest room and go up the stairs. Then, press the secret switch on the statue in this area. Head south and jump off the large balcony on the left. You will land on the first floor.

Go downstairs to reach the basement. Then, go inside the room in this area and flip the secret switch on the statue. Go out of the room and head west; you will see that a new area has opened going north. Flip the secret switch in the northern room, then head west. Get the Secret Key on the table.

pokémon mansion in radical red

Head back to the room with the statue and flip it back off. Head to the southern room with a statue and flip it back on. Go back up to the first floor and head straight to the exit on the east. Now, you can enter the Cinnabar Gym to battle Blaine, the Fire-type expert.

Closed doors block the path to Blaine, and the way to open them up is to answer the questions that the machine gives; the machines are near the door. For the first question, answer “yes.” The door opens, and you proceed to the next machine. For the second question, answer “no.”

The second door opens, and you go to the next machine. For the third question, answer “no.” The next rooms do not have a machine. Instead, you need to defeat the trainers inside to open the doors. You will finally arrive at Blaine.

cinnabar gym leader blaine in radical red

I recommend having a Water or Rock-type move, but be careful against his Grass-type Pokémon. After defeating him, he will give you the Volcano Badge.

Fly to Viridian City using your Poké Rider. Proceed to the Viridian Gym, and Brendan will interrupt you. He wants your help against Team Rocket in Cerulean Cave. As you arrive, Ariana will stop you, but Brendan holds her off. Head north and use Surf at the end of the river.

Follow the path until you reach a ladder at the end. Go up, and you will find yourself in a maze of rocks. From the ladder, go through the first path south. At the next fork, go to the eastmost path and break the rocks to proceed. Continue the path until you find a ladder going down.

As you go down, the Team Rocket Admins catch up to you and will fight you. Firstly, Rocket Admin Archer has:

  • Lv. 77 Mamoswine
  • Lv. 79 Mimikyu
  • Lv. 78 Durant
  • Lv. 79 Mega Houndoom

Steel-type moves would be effective against his first two Pokémon. Meanwhile, I recommend using Ground-type moves for the others. After you defeat him, Rocket Admin Ariana will go next. She has:

  • Lv. 77 Hatterene
  • Lv. 78 Rhyperior
  • Lv. 78 Honchkrow
  • Lv. 79 Mega Mawile

Steel, Ground, and Rock-type moves would do great in this battle. After defeating them, they will give you the Mawilite and Houndoomite.

Continue to the ladder going down and follow the straight path leading to Boss Giovanni catching a Mewtwo. Lance will arrive to help you fight him, so you need to pick three Pokémon only from your party.

cerulean cave in radical red

Boss Giovanni has:

  • Lv. 80 Tapu Lele
  • Lv. 80 Scrafty
  • Lv. 80 Mega Mewtwo Y
  • Lv. 80 Tyranitar
  • Lv. 80 Excadrill
  • Lv. 80 Celesteela

This battle can become incredibly difficult. I suggest bringing a Pokémon with Fighting-type moves for Scrafty, Tyranitar, and Excadrill.

Steel-type moves would be great for Tapu Lele, and Fire-type moves for Celesteela. A Dark-type Pokémon can work against Mewtwo, but be careful because it has a Fighting-type move. After defeating him, Mewtwo will escape and teleport everyone out of the cave.

Boss Giovanni becomes humbled by the whole experience, and he gives you the Mewtwonite Y. Then, Lance will give you the Salamencite as thanks. Fly back to Viridian City using your Poké Rider and head back to the gym. Inside is Clair, the Dragon-type expert.

viridian gym leader clair in radical red

The first half of her team are physical attackers, while the second half are special attackers. I recommend bringing Ground and Fairy-type moves to your team.

After you defeat her, she will give you the Rising Badge. Exit the gym and head west to enter Route 22. As you do, Prof. Oak’s Aid will approach you and inform you about roaming Legendary Pokémon. Continue along, and your rival will stop you to have a Pokémon battle with you.

  • Lv. 80 Staraptor
  • Lv. 80 Electivire
  • Lv. 81 Azumarill, Barbacle, or Darmanitan
  • Lv. 81 Kartana
  • Lv. 81 Hatterene
  • Lv. 81 Mega Venusaur, Blastoise, or Charizard X

Use Ground-type moves against Electivire and Darmanitan, Electric-type moves against Staraptor and Azumarill, and Fire-type moves for Kartana and Venusaur.

After you defeat him, continue your way through Route 22. Enter the building to make your way to Route 23. Head north until you reach the Victory Road Gate; Brendan will catch up to you and start a Pokémon battle with you.

  • Lv. 81 Attack Form Deoxys
  • Lv. 81 Jirachi
  • Lv. 81 Galarian Zapdos
  • Lv. 81 Huntail
  • Lv. 82 Landorus
  • Lv. 82 Mega Sceptile

Ghost or Dark-type moves will effectively work on Deoxys and Jirachi. Meanwhile, Ice-type moves are super effective against Landorus, Galarian Zapdos, and Sceptile.

Go inside the Victory Road after defeating Brendan. You need to move the boulders to the white spots to open up the path. For the first boulder, move it down. Then, move it all the way right. Next, move it up and all the way right again. Next, move it up but leave one space between the wall and the boulder.

victory road in radical red

Finally, move it right, then down. Refer to the pictures above; the red line indicates the boulder’s path, while the blue arrows indicate your position to move it. After doing so, the path up the small hill will open up. Make your way through the path while battling Ace Trainers to access the ladder going up.

On this floor, you need to put another boulder into a white spot again. However, it is a much shorter and easier process. First, move it down. Then, move it all the way to the left until it hits the rock. Move it down, and finally, move it left. The path opens up again. Continue your way to the ladder going up.

Another boulder puzzle exists in this area. Move the boulder up, but leave one tile of space between the wall. Next, move it all the way left. Then, move it down once, and move it left four times. Reposition yourself and move it down all the way to the rock. Finally, move it to the right. The path will open again.

Go up the hill and continue onward. In the end, you will notice a boulder next to a hole; push the boulder into it to make it fall back to the previous floor. Then, fall into the hole, and move the boulder all the way to the left to put it in the white spot.

On the small hill, you will notice a ladder going up now accessible; go to it. Move past the Cool Couple to go to the north ladder going down. Finally, you will find the Victory Road’s exit. Head north to get into the Indigo Plateau. As you try to enter the building, the game’s creator’s self-insert character pops up.

soupercell “dumbass creator” in radical red

Named the “Dumbass Creator,” he will start a Pokémon battle with you. All his Pokémon are level 100. One is a Gigalith, and the rest are Shedinjas. Gigalith will probably use Explosion, so switch to a Steel or Ghost-type Pokémon to mitigate the damage.

The Shedinjas will automatically die from his Gigalith’s sandstorm, so do not clear the weather. After the fight, he will give you the Metagrossite. Continue inside, heal up, and if you are ready, go face the Elite Four.

All the Elite Four members have two different team setups; you will face one or the other. The first of the Elite Four is Lorelei, an Ice-type expert. Her first team revolves around using the hailstorm weather. She has:

Note that the Abomasnow will mega-evolve for this team composition. I would advise having a Pokémon that changes the weather to your advantage instead, like Mega Charizard Y’s Drought or Tyranitar’s Sand Stream. Fire-type moves would prove useful against this team composition.

elite four lorelei in radical red

Meanwhile, her second team consists of:

Swampert will mega-evolve in this battle. As opposed to the other team, this team relies on the rainy weather to power up Water-type moves and weaken Fire-type moves.

The same strategy of changing the weather can still apply to this team composition. Note that despite the team, the battle against Lorelei will be a double battle. So, find a good team synergy with the Pokémon you are planning to send out.

The next Elite Four member is Bruno, a Fighting-type expert; his fight will be single battles instead of doubles like Lorelei. His first team consists of:

Lucario will mega-evolve during the battle. Urshifu is a tank due to its high defense stat while slightly being slower than Infernape in the second team. You cannot one-hit KO Urshifu because of his Focus Sash, and Bruno can switch it for a better Pokémon using its U-turn.

Plus, it has a Water-type priority move (Aqua Jet) which it will spam after its Focus Sash gets broken. Psychic and Ground-type moves would probably be better against this team composition. His second team consists of:

Like the first team again, Lucario will mega-evolve in this battle. Infernape is incredibly fast, but the rest of the team is a bit slow, especially Conkeldurr. Thus, doing a Trick Room setup might push you to a disadvantage after dealing with Infernape.

In general, boost your stats and have super effective moves like Flying-type moves to wipe the first four Pokémon.

The third Elite Four member is Agatha, a Ghost-type expert. Like Bruno, her battles are singles. Her first team opens with a level 84 Zoroark holding a Focus Sash. The rest of her team is level 85, consisting of Spectrier, Aegislash, Silvally, Marshadow, and Gengar (which will mega-evolve).

Note that Zoroark has the ability to appear as the last Pokémon in Agatha’s party, so if the first Pokémon she sends out is Gengar, it is Zoroark using its ability. I would recommend having a Fighting-type move for Zoroark and Dark or Ghost-type moves for the other Pokémon in this team.

elite four agatha in radical red

Her second team opens with a level 84 Grimmsnarl. The rest of this team is level 85, consisting of Dragapult, Hydreigon, Spectrier, Marshadow, and Gengar. Like the previous team composition, her Gengar will mega-evolve.

Grimmsnarl can be troublesome because of its Prankster ability; Prankster makes its status moves have priority. Plus, Grimmsnarl has three of them: Taunt, Light Screen, and Reflect. After dealing with Grimmsnarl, you can use Ghost-type moves to clean the rest, like Dragapult, Spectrier, etc.

The last member of the Elite Four is Lance, the Dragon-type expert. All his Pokémon from both team compositions are level 85. The first team opens with Garchomp with a Focus Sash. The rest consists of Dragonite, Dracozolt, Melmetal, Primal Dialga, and Salamence (which will mega-evolve).

Because of Garchomp’s Focus Sash, you cannot one-hit KO it. If it starts with its Roar move, it will force you to change your Pokémon. It also has Stealth Rock, so a Pokémon that can clear up hazards will be appreciated in this battle. Dragon and Ground-type moves will do great against this team composition.

His second team starts with Aerodactyl with a Focus Sash, similar to Garchomp. The rest of the team consists of Dracovish, Melmetal, Dragonite, Dialga, and Salamence. It is significantly identical to the previous team, but instead of Dracozolt, this team has Dracovish.

Also, similar to the previous team, the Salamence will mega-evolve. Because it is similar to the first team, I would suggest applying the same strategies. Ground-type moves like Earthquake will be super effective against Primal Dialga and Melmetal, and Ice-type moves can annihilate the rest.

After defeating the Elite Four, your next opponent is the Champion; as a plot twist, your rival defeated the Elite Four before you. Thus, he is the new Champion, and defeating him will transfer the title to you. So, head to the next room to face your rival. Unlike the Elite Four, he does not have two teams.

All his Pokémon are level 85, consisting of Pheromosa, Mega Metagross, Primal Groudon, Yveltal, Eternatus, and Ditto. All his Pokémon rarely have any status moves except for Primal Groudon, who has Thunderwave.

champion rival in radical red

Although Ice-type moves are incredibly effective for Primal Groudon, Yveltal, and Eternatus, Ice-type Pokémon would suffer because these Pokémon have Fire-type moves. A great solution to this would be a Pokémon that is not Ice type, whose Hidden Power is Ice type.

After defeating your rival, Oak will arrive and lead you to the Hall of Fame.

champion rival in radical red

Post-game: How to Reach the Sevii Islands in Radical Red

To get the Tri-Pass, i.e., the ticket to visit the Sevii Islands, you need to defeat some powerful Pokémon trainers. Perhaps along your journey, you have fought some of them. To check which of them you need to battle, fly to Celadon City via the Poké Rider. Then, head west to Route 16.

However, do not go on the Cycling Road. Instead, cut the small tree between the fence and the large tree near the entrance to Celadon City. Go through this area and visit the house at the end. Inside is a girl who will tell you where the person you need to fight is.

In summary, you need to defeat all the Johto gym leaders scattered across the map. You also need to rematch the gym leaders and some meme NPCs. All of the Pokémon’s levels are always near or similar to the Pokémon with the highest level in your party.

Furthermore, if you are playing in hardcore mode, some of the Pokémon listed as part of their team may be different. However, their locations are the same. Below are the locations of the Johto gym leaders and meme NPCs.

post-game - how to reach the sevii islands in radical red

After you defeat everyone in the list below, go back to the girl and talk to her; she will give you the Tri-Pass. Then, head to Vermillion City and go to the docks. The sailor will ask for your ticket, and you can choose to visit One Island, Two Island, and Three Island.

Pewter Gym Leader Brock has:

  • Mega Aerodactyl

I would recommend Flying-type moves as most of Brock’s Pokémon are weak to them, especially Tyranitar. After defeating him, he will give you a TM and the Aerodactlite.

Cerulean Gym Leader Misty has:

  • Mega Gyarados.

All of them except for Kingdra are weak to Electric-type moves. She gives you a Froakie and the Gyaradosite for defeating her.

Vermillion Gym Leader Lt. Surge has:

  • Mega Manectric

Ground-type moves will be great, but I also suggest having Grass-type moves for Wash Rotom and Fire or Flying-type moves for Mow Rotom. He rewards you with a Light Clay and the Manectite for defeating him.

Talk to Celadon Gym Leader Erika, and she will mention that she needs medicine for her Gloom. Fly to Fuchsia City via the Poké Rider, cut some small trees in the north, and talk to the nurse near the Kangaskhan; she will give you some medicine.

Return to her and give her the item; she will then allow the rematch. She has:

  • Mega Venusaur

Flying-type moves are super effective against all her Pokémon. After defeating her, she will give you a TM and a Snivy.

Post-game: Johto Leaders for the Tri-Pass in Radical Red

Bugsy is on Route 25 near Bill’s House.

Fly to Cerulean City via the Poké Rider and go north to Bill’s House; it is on Route 25, which you can reach through Route 24. Go to the right pond, and you can see a purple-haired girl standing nearby; she is Bugsy, a Bug-type expert and Johto gym leader.

  • Mega Scizor

Fire and Flying-type moves are incredibly useful during her battles. After defeating her, she will give you a TM and five Nest Balls.

Whitney is on Route 11.

Fly to Vermilion City via the Poké Rider and go east to Route 11. At the end of this route, you will find a pink-haired girl facing a rock north of the building; she is Whitney, a Normal-type expert and Johto gym leader.

A Ghost-type Pokémon with moves that are not Ghost type will be great because most of the enemy’s moves are Normal and Fighting type. However, be careful with Vigoroth as it has Knock Off, a Dark-type move.

After defeating her, she will give you a Normal Gem and Eviolite.

where is morty in radical red

Morty is in Mr. Fuji’s house in Lavender Town.

Fly to Lavender Town via the Poké Rider and go inside Mr. Fuji’s house, i.e., the Lavender Volunteer Pokémon House. Sitting next to the Mega Gengar Is a blonde boy with a purple headband; it is Morty, a Ghost-type expert and Johto gym leader.

  • Hisuian Zoroark
  • Hisuian Typhlosion
  • Mega Gengar

Ghost-type moves are great against most of his Pokémon except for Hisuian Zoroark and Weavile; the former is weak to Dark-type moves, while the latter is weak to Fire or Fighting-type moves.

After defeating him, he will give you a TM, Shed Shell, and Soothe Bell.

Chuck is in the Fighting Dojo in Saffron City.

Fly to Saffron City via the Poké Rider and go to the Fighting Dojo next to the Saffron Gym. After fighting some of the Black Belts, talk to the shirtless man with mutton chops; he is Chuck, a Fighting-type expert, and a Johto gym leader.

  • Mega Gallade

Most of them are weak to Flying-type moves except for Lucario. You can target Lucario’s Steel type instead, like using a Fire or Ground-type move.

After defeating him, he will give you a TM and Expert Belt. Behind him are two Poké Balls containing Crabrawler and Clobbopus; you can only pick one.

Pryce is on the Seafoam Islands on Route 20.

You can follow the instructions to reach the Seafoam Islands in the “How to get Articuno in Radical Red” section. However, do not go inside the cave. Instead, speak to the old man with white hair near the entrance; he is Pryce, an Ice-type expert, and a Johto gym leader.

  • Alolan Ninetales
  • Alolan Sandslash
  • Mega Glalie

I would suggest a Fire and Flying-type Pokémon with Fire-type moves like Talonflame so that you can attack with Fire-type moves while being immune to their Ground-type moves.

Pryce, like the Elite Four members, may have different teams. He has two other team compositions. The second one may compose of:

The third one may compose of:

  • Crabominable

After defeating him, he will give you a Glalitite and Choice Scarf.

where is jasmine in radical red

Jasmine is in the Pokémon Lab on Cinnabar Island.

Fly to Cinnabar Island via the Poké Rider and go inside the Pokémon Lab. Speak to the lady sitting by the glass table; she is Jasmine, a Steel-type expert and Johto gym leader. She has:

  • Mega Aggron

Ground-type moves would devastate this team, and weirdly enough, her Pokémon does not have any moves that can counter Ground-type Pokémon. Using Fire-type Pokémon would be a bit risky because most of her Pokémon have Ground-type moves.

Jasmine is also similar to Pryce in the sense of having different teams. She also has two other team compositions. The second one replaces Forretress, Metagross, and Lucario with Bronzong, Excadrill, and Scizor. The third one may compose of:

After defeating her, she will give you an Aggronite and Choice Band.

Dumbass Kid is in the northwest house in Saffron City.

Fly to Saffron City via the Poké Rider and go inside the house northwest of the city. You will find two adults and a kid surrounded by Mudkip and its evolutions. Talk to the kid and disagree with whatever he says to start a fight.

  • Mega Swampert

His team centers around the rainy weather, so I would advise bringing in a Pokémon that can change the weather, like Tyranitar or Mega Charizard Y.

After defeating him, he will give you a Mudkip.

Dumbass Jojo Fan is in the Power Plant on Route 10.

Fly to Route 10 via the Poké Rider and head north to find an opening through the fences leading to a river. Surf through the river to reach the Power Plant. Go inside and follow the path. At the first fork, go east, and you will find a blonde guy; he is the Dumbass Jojo Fan. Talk to him and say yes to start a battle.

  • Mega Machamp

Aegislash, Ferrothron, and Celebi are weak to Fire-type moves. Hoopa is extremely weak to Ghost and Dark-type moves. Bring a Pokémon with a Flying-type move to deal with Mega Machamp. After defeating him, he will give you the Machampite and Prison Bottle.

Answer: Firstly, you need a Gameboy Advance emulator; for PC, I would recommend Visual Boy Advance M. Then, download a 1636 Pokémon Fire Red Squirrels ROM and use the online patcher at patch.radicalred.net. The site will automatically patch the UPS file to the ROM. Download the patched ROM and open it through the emulator.

Answer: Soupercell posted his Pokémon ROM hack on the Poké Community threads back on July 13, 2020. Over the last couple of years, they have made many updates and patches to improve the game. They released the latest update, Radical Red version 3.1, on October 27, 2022.

Answer: Pokémon Radical Red can be hard, especially for new players not used to competitive battles. However, you can change the difficulty settings at the beginning of the game to make it easier. I would recommend doing it if you find the normal mode too hard for you.

As a fan of competitive Pokémon games, I think Pokémon Radical Red is a good game. It is pretty hard, but its difficulty makes the game more challenging and fun. You need to think about your party and strategy every time, especially before gym battles.

The vast pool of Pokémon to choose from is also incredibly attractive. Even the Hisuian Pokémon are included in Radical Red, which is so cool. Another appealing feature of this game is the freedom of customization.

If you think the game is too hard for you, you can make it easier. But if you want a challenge, you can make it harder. I think even the official Pokémon games should have something like this system where you can adjust the difficulty.

My issues with the game are actually issues with Pokémon Fire Red; it is easy to get stuck. For example, you can enter Saffron City if you get Tea from the old woman in Celadon Mansion. However, there is no indicator of its existence prior, nor any instructions on how to get it.

While it encourages exploration, it can be annoying. Still, it is how Fire Red made it. As for improvements made by Radical Red, I love them, especially the removal of the typical HM system. I think it is a Pokémon ROM hack that belongs in the Hall of Fame.

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Safari Zone

Pokemon firered version  — guide and walkthrough (gba) (portuguese).

GameFAQs

Guide and Walkthrough (GBA) (Portuguese) by maguix

Version: 1.0 | Updated: 07/04/2019

  • Previous: Route 15

Table of Contents

  • Next: Safari Zone Warden's Home
  • Boulderbadge
  • Pallet Town
  • Oak Pokémon Research Lab
  • Viridian City
  • Oak Pokémon Research Lab (pós Parcel)
  • Pallet Town (pós Pokédex)
  • Viridian City (pós Pokédex)
  • Route 2 (lado sul)
  • Viridian Forest
  • Route 2 (lado norte)
  • Pewter City
  • Cascadebadge
  • Pewter City (pós Pewter Gym)
  • Route 4 (lado oeste)
  • Route 4 (lado leste)
  • Cerulean City
  • Sea Cottage
  • Cerulean Gym
  • Thunderbadge
  • Cerulean City (pós Sea Cottage)
  • Underground Path (5-6)
  • Vermilion City
  • Diglett's Cave
  • Route 2 (Cut)
  • Viridian City (Cut)
  • Pewter City (Cut)
  • Pewter Museum of Science (Fundos)
  • Vermilion Gym
  • Rainbowbadge
  • Route 10 (lado norte)
  • Rock Tunnel
  • Route 10 (lado sul)
  • Lavender Town
  • Pokémon Tower
  • Route 12 (lado norte)
  • Underground Path (7-8)
  • Celadon City
  • Celadon Mansion
  • Celadon Department Store
  • Route 16 (lado norte)
  • Rocket Game Corner
  • Rocket Hideout
  • Celadon Gym
  • Pokémon Tower (pós Rocket Hideout)
  • Lavender Volunteer House
  • Route 16 (lado sul)
  • Fuchsia City
  • Route 19 (lado norte)
  • Route 12 (lado sul)
  • Safari Zone Warden's Home
  • Fuchsia Gym
  • Route 4 (Surf)
  • Route 10 (Surf)
  • Power Plant
  • Route 12 (Surf)
  • Routes 5, 6, 7 ou 8 (pós Tea)
  • Saffron City
  • Fighting Dojo
  • Silph Co. Office Building
  • Saffron City (pós Silph Co.)
  • Saffron Gym
  • Volcanobadge
  • Route 19 (lado sul)
  • Route 20 (lado leste)
  • Seafoam Islands
  • Route 20 (lado oeste)
  • Cinnabar Island
  • Pokémon Lab
  • Pokémon Mansion
  • Cinnabar Gym
  • Cinnabar Island (pós Cinnabar Gym)
  • Treasure Beach
  • Kindle Road (lado sul)
  • Kindle Road (lado norte)
  • Three Island
  • Bond Bridge
  • Berry Forest
  • One Island (pós Berry Forest)
  • Viridian Gym
  • Pokémon League
  • Route 22 (pós Earthbadge)
  • Victory Road
  • Indigo Plateau
  • Pallet Town (pós Elite Four)
  • Oak Pokémon Research Lab (pós Elite Four)
  • One Island (pós National Dex)
  • Mt. Ember (pós solicitação Celio)
  • One Island (pós Ruby)
  • Three Isle Port (pós National Dex)
  • Four Island
  • Icefall Cave
  • Five Island
  • Water Labyrinth
  • Resort Gorgeous
  • Selphy's House
  • Five Isle Meadow
  • Memorial Pillar
  • Water Path (lado norte)
  • Pattern Bush
  • Outcast Island
  • Altering Cave
  • Water Path (lado sul)
  • Ruin Valley
  • Dotted Hole
  • Seven Island
  • Canyon Entrance
  • Sevault Canyon (lado norte)
  • Sevault Canyon (lado sul)
  • Tanoby Ruins
  • Tanoby Chambers
  • Trainer Tower (exterior)
  • Trainer Tower
  • Rocket Warehouse
  • One Island (pós Rocket Warehouse)
  • Pokémon Andarilhos
  • Cerulean City (pós Ruby e Sapphire)
  • Cerulean Cave
  • Elite Four (pós Ruby e Sapphire)
  • Birth Island
  • Seções Especiais
  • Surf e Pesca
  • Time Maguix

Para entrar na Safari Zone você precisa pagar $500. Você receberá 30 Safari Balls . Assim que entrar você poderá procurar Pokémon até acabar todas as suas Safari Balls ou até dar 600 passos, você pode sair antes disso se quiser.

Você começa na Área Central . Siga para nordeste para acessar a Área 1 . Siga para leste e suba a rampa ao norte. Continue na mesma direção para pegar uma Leaf Stone . Siga para oeste da rampa e desça por outra. Você verá dois lagos ao norte, entre eles há uma TM11 (Sunny Day) . A noroeste deste item você encontra uma Max Potion . Suba a rampa a leste e desça pelo outro lado. A sudeste você verá um Full Restore . Siga para noroeste para chegar na Área 2 .

A noroeste há uma rampa, suba por ela e desça do outro lado. Siga para noroeste mais um pouco para encontrar uma Quick Claw . Volte para a primeira rampa e siga para noroeste dela subindo outra rampa. Desça do outro lado e vá para para sudoeste para chegar na Área 3 .

Siga para o sul até ver uma rampa a sua esquerda, a oeste dela há um Max Revive . Suba a rampa e siga para oeste descendo do outro lado para pegar outra Max Potion . Volte para a Área 2 e siga para o norte, logo você encontrará uma TM47 (Steel Wing) . A nordeste você encontra uma Protein . Siga para oeste do item e você se verá em outra parte da Área 3.

Siga para o sul para pegar os Gold Teeth . A oeste deles você encontra a TM32 (Double Team) . O prédio a noroeste é a Secret House , entre nela e fale com o NPC lá dentro. Ele te parabeniza por ter encontrado este local e te dá a HM03 (Surf) . Ande até o seu tempo acabar. Se terminou de explorar a Safari Zone siga para a Safari Zone Warden's Home .

safari zone red walkthrough

IMAGES

  1. Safari Zone

    safari zone red walkthrough

  2. Steam Community :: Safari Zone

    safari zone red walkthrough

  3. Safari Zone

    safari zone red walkthrough

  4. Safari Zone

    safari zone red walkthrough

  5. Fuchsia City & The Safari Zone: Pokémon FRLG Walkthrough Part 11

    safari zone red walkthrough

  6. Fuchsia City & The Safari Zone: Pokémon FRLG Walkthrough Part 11

    safari zone red walkthrough

COMMENTS

  1. Safari Zone

    Area 3. In the entrance gatehouse to the Safari Zone, pay the requisite ₽500 to enter and receive 30 Safari Balls before heading inside the Safari Zone proper. In Yellow Version, if you bother the attendant here, he will allow you to enter the Safari Zone even if you don't have ₽500. Instead, he will take all your remaining money and give ...

  2. Pokémon Red and Blue/Safari Zone

    Safari Zone - Area 1. In Area 1, the Poké Ball on the ledge contains a Carbos. To the left of the house nearby, you will find a Full Restore. On the patch of ground that extends into the lake, a TM37 can be found in the grass. And close to the entrance to Area 2 there's a Max Potion on the ground. Red.

  3. Pokémon FireRed and LeafGreen/Safari Zone

    Pokémon FireRed and LeafGreen. Table of Contents. Gameplay. Walkthrough. Speak to the gate attendants to receive 30 Safari Ball s. To catch any wild Pokémon you find, toss Safari Balls at them. Often you'll have to throw bait or rocks to distract certain Pokémon, so try different combinations when a particular Pokémon keeps escaping -- that ...

  4. Safari Zone

    From the entrance, head north and east to find the exit to Area 1. Head east until you come to a grassy area, then go up the steps to the north. Go west, then down the steps and continue on north ...

  5. Pokemon Red and Blue :: Full Walkthrough

    POKEMON RED AND BLUE WALKTHROUGH. You could have covered the Safari Zone before or after you obtained the Soul Badge, but it's advisable to do it after, as you'll be able to use HM03 - Surf instantly. At the Safari Zone, you'll be given 30 Safari Balls and 500 steps to catch as many Pokemon as you can. The zone is divided into four areas, each ...

  6. Safari Zone mechanics

    Safari Zone mechanics. In the Safari Zone, special mechanics come into play which mean that you cannot catch Pokémon by traditional means and must instead try to influence your catch chances by throwing rocks and bait at the target Pokémon. While fighting in the Safari Zone, you will have four option in battle: Throw a Rock; Throw some Bait,

  7. Pokemon FireRed and LeafGreen :: Full Walkthrough

    The Safari Zone is not only a great place for catching Pokemon, it is also crucial in gaining two important HMs in the game, Surf and Strength. Head as far north as you can go in Fuchsia, and enter the building at the top. This is the Safari Zone. Inside, walk past the guy on the right and he will ask if you want to enter the Safari Zone. For ...

  8. Safari Zone

    Description Of Safari Zone: The Safari Zone is a wildlife preserve found in Fuchsia City, and a place to go where players can go to catch many different Pokemon. Some of these Pokemon are found thoughout the game, but a few species can only be found here. Bait can please a Safari Pokemon as a rock will anger it, both, surprisingly, make them ...

  9. Appendix : Red and Blue walkthrough/Section 11

    Entrance. Enter the safari and head to the northeast to reach the second area. Area 1. Climb onto the larger rocky ridge to the south and pick up the Carbos.Head west to reach several patches of tall grass, TM37 on the edge of a lake, and a Max Potion to the northwest. Collect the Full Restore near the rest house and take the northwest exit.. Area 2

  10. Safari Zone

    Walkthrough. The Safari Zone is a large conservation area where players can attempt to capture various rare species of Wild Pokemon. Certain Pokemon found within the Pokedex can only be found in the Safari Zone, making it a vital area should you look to complete the Pokedex. In addition to having the opportunity to find loads of new Wild Pokemon, the Safari Zone has a few additional goals ...

  11. Appendix:FireRed and LeafGreen walkthrough/Section 10

    This is the Bulbapedia walkthrough for Pokémon FireRed and LeafGreen. These pages follow the remade Game Boy Advance iteration, not Pokémon Red and Blue. The guide for those games can be found here. Contents. 1 Saffron City. 1.1 Mr. Psychic's house; ... Fuchsia City, Safari Zone:

  12. Appendix:FireRed and LeafGreen walkthrough/Section 9

    Celadon City is located between Route 7 to the east and Route 16 to the west. The Celadon Department Store in the northwest offers all kinds of items for sale. The Celadon Mansion is a hotel, with a group known as Game Freak as its current occupants. Visitors can try their luck at the Game Corner in the heart of the city and redeem their winnings at the Prize Corner next door.

  13. Pokémon Red and Blue/Safari Zone

    Speak to the gate attendants to receive 30 Safari Balls. To catch any wild Pokémon you find, toss Safari Balls at them. Often you'll have to throw food or rocks...

  14. Safari Zone

    Provavelmente os seus passos estão acabando, então gaste-os e entre novamente na Safari Zone. Vá até a entrada da Área 3, mas dessa vez siga para o norte. Logo ao leste você verá a TM40 (Skull Bash). Siga para leste até a grama alta, depois vá para o norte e você verá uma Protein a oeste. Continue seguindo para oeste, e depois para o ...

  15. Appendix : FireRed and LeafGreen walkthrough

    FireRed and LeafGreen walkthrough. This is an in-depth walkthrough for Pokémon FireRed and LeafGreen for the Game Boy Advance. These pages detail the remade iteration, not Pokémon Red and Blue. The guide for those games can be found here. This article is part of Project Walkthroughs, a Bulbapedia project that aims to write comprehensive step ...

  16. Pokémon Red and Blue/Fuchsia City

    Pokémon Red and Blue/Fuchsia City. Team Rocket is still reeling from its crushing defeat in Saffron City, which gives you a chance to resume your original quest: to become the greatest Pokémon trainer ever. You can start by visiting the Safari Zone here in Fuchsia City. The Safari Zone is home to many Pokémon species that aren't found ...

  17. Fuschia City

    Pokemon Fire Red and Leaf Green Guide. ... The Safari Zone's Warden lives in the house next door. Don't try too much to decipher what he's saying -- you can't. ... Overview Walkthrough Cheats and ...

  18. Pokemon Red Version Walkthrough & Guide

    Each section of the walkthrough is dedicated to an area in the world of Pokémon Red, Blue and Yellow, and will include the following information: Map: An annotated screenshot of the area, taken from the Yellow Version of the game. The areas from the Red and Blue Versions can have very minor differences in their layouts and design, but not ...

  19. Kanto Safari Zone

    The Kanto Safari Zone (Japanese: サファリゾーン Safari Zone) is a special Pokémon preserve in Kanto that Trainers can enter to catch wild Pokémon. It is owned by Baoba.. For $ 500, the player can play the Safari Game (Japanese: サファリゲーム Safari Game) and receive 30 Safari Balls.Trainers are limited to 500 R B Y /600 FR LG steps in the Safari Zone before the Game is over.

  20. Pokemon Radical Red Guide

    Head north to go to the Safari Zone; Brendan will come out from the building and fight you. After defeating him, he will give you HM06 Rock Smash. Then, head inside and pay 500 Pokémon Dollars to participate. Head east to enter Area 1. Go up the stairs and down again to the west. Head straight north and go over the small hill using the stairs.

  21. Pokémon Red and Blue/Walkthrough summary

    Visit the area north of Fuchsia City, known as the Safari Zone, where you can capture many rare Pokémon using special Safari Balls, and more importantly, where you can find HM 03 and HM 04, Surf and Strength respectively, both of which are required to finish the game. Fly to Pallet Town and use Surf to travel south from the town along Route 21.

  22. Pokémon FireRed and LeafGreen/Walkthrough

    The walkthrough pages of this guide are split up into significant regions. These regions may be an open area of the world to walk around in, cities with buildings and people to interact with, and dungeons to explore and fight for survival. The story begins in Pallet Town, so get going! Go to top. Pokémon FireRed and LeafGreen.

  23. Safari Zone

    Para entrar na Safari Zone você precisa pagar $500. Você receberá 30 Safari Balls. Assim que entrar você poderá procurar Pokémon até acabar todas as suas Safari Balls ou até dar 600 passos, você pode sair antes disso se quiser. Você começa na Área Central. Siga para nordeste para acessar a Área 1. Siga para leste e suba a rampa ao ...