ç Knight's Tour Notes Index

Knight's Tours of the 10×10 Board

Historical examples, examples of my own work, the enumeration of 10 by 10 knight's tours with quaternary symmetry, 10×10 board: semi-magic tour.

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Chess and Math: A Closer Look at the Knight's Tour

knight's tour 10x10

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The Knight’s Tour

The  knight’s tour problem  is the mathematical problem of finding a knight’s tour, and probably making knight the most interesting piece on the chess board. The knight visits every square exactly once, if the knight ends on a square that is one knight’s move from the beginning square (so that it could tour the board again immediately, following the same path), the tour is closed; otherwise, it is open.

The knight’s tour problem is an instance of the more general Hamiltonian path problem in graph theory. The problem of finding a closed knight’s tour is similarly an instance of the Hamiltonian cycle problem. Unlike the general Hamiltonian path problem, the knight’s tour problem can be solved in linear time.

Hamiltonian Path Problem

knight's tour 10x10

In Graph Theory, a graph is usually defined to be a collection of nodes or vertices and the set of edges which define which nodes are connected with each other. So we use a well known notation of representing a graph G = (V,E) where  V = { v 1 , v 2 , v 3 , … , v n }  and E = {(i, j)|i ∈ V and j ∈ V and i and j is connected}.

Hamiltonian Path is defined to be a single path that visits every node in the given graph, or a permutation of nodes in such a way that for every adjacent node in the permutation there is an edge defined in the graph. Notice that it does not make much sense in repeating the same paths. In order to avoid this repetition, we permute with |V| C 2 combinations of starting and ending vertices.

Simple way of solving the Hamiltonian Path problem would be to permutate all possible paths and see if edges exist on all the adjacent nodes in the permutation. If the graph is a complete graph, then naturally all generated permutations would quality as a Hamiltonian path.

For example. let us find a Hamiltonian path in graph G = (V,E) where V = {1,2,3,4} and E = {(1,2),(2,3),(3,4)}. Just by inspection, we can easily see that the Hamiltonian path exists in permutation 1234. The given algorithm will first generate the following permutations based on the combinations: 1342 1432 1243 1423 1234 1324 2143 2413 2134 2314 3124 3214

The number that has to be generated is ( |V| C 2 ) (|V| – 2)!

knight's tour 10x10

Schwenk proved that for any  m  ×  n  board with  m  ≤  n , a closed knight’s tour is always possible  unless  one or more of these three conditions are met:

  • m  and  n  are both odd
  • m  = 1, 2, or 4
  • m  = 3 and  n  = 4, 6, or 8.

Cull and Conrad proved that on any rectangular board whose smaller dimension is at least 5, there is a (possibly open) knight’s tour.

Neural network solutions

The neural network is designed such that each legal knight’s move on the chessboard is represented by a neuron. Therefore, the network basically takes the shape of the  knight’s graph  over an n×n chess board. (A knight’s graph is simply the set of all knight moves on the board)

Each neuron can be either “active” or “inactive” (output of 1 or 0). If a neuron is active, it is considered part of the solution to the knight’s tour. Once the network is started, each active neuron is configured so that it reaches a “stable” state if and only if it has exactly two neighboring neurons that are also active (otherwise, the state of the neuron changes). When the entire network is stable, a solution is obtained. The complete transition rules are as follows:

knight's tour 10x10

where t represents time (incrementing in discrete intervals), U(N i,j ) is the state of the neuron connecting square i to square j, V(N i,j ) is the output of the neuron from i to j, and G(N i,j ) is the set of “neighbors” of the neuron (all neurons that share a vertex with N i,j ).

Code For Knight’s Tour

The Knight's Tour

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  • A Knight’s Tour

The “ knight’s tour ” is a classic problem in graph theory, first posed over 1,000 years ago and pondered by legendary mathematicians including Leonhard Euler before finally being solved in 1823. We will use the knight’s tour problem to illustrate a second common graph algorithm called depth first search.

The knight’s tour puzzle is played on a chess board with a single chess piece, the knight. The object of the puzzle is to find a sequence of moves that allow the knight to visit every square on the board exactly once, like so:

One such sequence is called a “tour.” The upper bound on the number of possible legal tours for an eight-by-eight chessboard is known to be 1 . 3 0 5 × 1 0 3 5 1.305 \times 10^{35} 1 . 3 0 5 × 1 0 ​ 3 5 ​ ​ ; however, there are even more possible dead ends. Clearly this is a problem that requires some real brains, some real computing power, or both.

Once again we will solve the problem using two main steps:

  • Represent the legal moves of a knight on a chessboard as a graph.
  • Use a graph algorithm to find a path where every vertex on the graph is visited exactly once.

Building the Knight’s Tour Graph

To represent the knight’s tour problem as a graph we will use the following two ideas: Each square on the chessboard can be represented as a node in the graph. Each legal move by the knight can be represented as an edge in the graph.

We will use a Python dictionary to hold our graph, with the keys being tuples of coordinates representing the squares of the board, and the values being sets representing the valid squares to which a knight can move from that square.

To build the full graph for an n-by-n board we can use the Python function shown below. The build_graph function makes one pass over the entire board. At each square on the board the build_graph function calls a helper generator, legal_moves_from , to generate a list of legal moves for that position on the board. All legal moves are then made into undirected edges of the graph by adding the vertices appropriately to one anothers sets of legal moves.

The legal_moves_from generator below takes the position of the knight on the board and yields any of the eight possible moves that are still on the board.

The illustration below shows the complete graph of possible moves on an eight-by-eight board. There are exactly 336 edges in the graph. Notice that the vertices corresponding to the edges of the board have fewer connections (legal moves) than the vertices in the middle of the board. Once again we can see how sparse the graph is. If the graph was fully connected there would be 4,096 edges. Since there are only 336 edges, the adjacency matrix would be only 8.2 percent full.

All legal moves for a knight on an 8x8 chessboard

Implementing Knight’s Tour

The search algorithm we will use to solve the knight’s tour problem is called depth first search ( DFS ). Whereas the breadth first search algorithm discussed in the previous section builds a search tree one level at a time, a depth first search creates a search tree by exploring one branch of the tree as deeply as possible.

The depth first exploration of the graph is exactly what we need in order to find a path that has exactly 63 edges. We will see that when the depth first search algorithm finds a dead end (a place in the graph where there are no more moves possible) it backs up the tree to the next deepest vertex that allows it to make a legal move.

The find_solution_for function takes just two arguments: a board_size argument and a heuristic function, which you should ignore for now but to which we will return.

It then constructs a graph using the build_graph function described above, and for each vertex in the graph attempts to traverse depth first by way of the traverse function.

The traverse function is a little more interesting. It accepts a path, as a list of coordinates, as well as the vertex currently being considered. If the traversal has proceeded deep enough that we know that every square has been visited once, then we return the full path traversed.

Otherwise, we use our graph to look up the legal moves from the current vertex, and exclude the vertices that we know have already been visited, to determine the vertices that are yet_to_visit . At this point we recursively call traverse with each of the vertices to visit, along with the path to reach that vertex including the current vertex. If any of the recursive calls return a path, then that path is the return value of the outer call, otherwise we return None.

Let’s look at a simple example of an equivalent of this traverse function in action.

Start with vertex A

It is remarkable that our choice of data structure and algorithm has allowed us to straightforwardly solve a problem that remained impervious to thoughtful mathematical investigation for centuries.

With some modification, the algorithm can also be used to discover one of a number of “closed” (circular) tours, which can therefore be started at any square of the board:

A closed tour

Knight’s Tour Analysis

There is one last interesting topic regarding the knight’s tour problem, then we will move on to the general version of the depth first search. The topic is performance. In particular, our algorithm is very sensitive to the method you use to select the next vertex to visit. For example, on a five-by-five board you can produce a path in about 1.5 seconds on a reasonably fast computer. But what happens if you try an eight-by-eight board? In this case, depending on the speed of your computer, you may have to wait up to a half hour to get the results! The reason for this is that the knight’s tour problem as we have implemented it so far is an exponential algorithm of size O ( k N ) O(k^N) O ( k ​ N ​ ​ ) , where N is the number of squares on the chess board, and k is a small constant. The diagram below can help us visualize why this is so.

A search tree for the knight’s tour

The root of the tree represents the starting point of the search. From there the algorithm generates and checks each of the possible moves the knight can make. As we have noted before the number of moves possible depends on the position of the knight on the board. In the corners there are only two legal moves, on the squares adjacent to the corners there are three and in the middle of the board there are eight. The diagram below shows the number of moves possible for each position on a board. At the next level of the tree there are once again between 2 and 8 possible next moves from the position we are currently exploring. The number of possible positions to examine corresponds to the number of nodes in the search tree.

Number of possible moves for each square

We have already seen that the number of nodes in a binary tree of height N is 2 N + 1 − 1 2^{N+1}-1 2 ​ N + 1 ​ ​ − 1 . For a tree with nodes that may have up to eight children instead of two the number of nodes is much larger. Because the branching factor of each node is variable, we could estimate the number of nodes using an average branching factor. The important thing to note is that this algorithm is exponential: k N + 1 − 1 k^{N+1}-1 k ​ N + 1 ​ ​ − 1 , where k k k is the average branching factor for the board. Let’s look at how rapidly this grows! For a board that is 5x5 the tree will be 25 levels deep, or N = 24 counting the first level as level 0. The average branching factor is k = 3 . 8 k = 3.8 k = 3 . 8 So the number of nodes in the search tree is 3 . 8 2 5 − 1 3.8^{25}-1 3 . 8 ​ 2 5 ​ ​ − 1 or 3 . 1 2 × 1 0 1 4 3.12 \times 10^{14} 3 . 1 2 × 1 0 ​ 1 4 ​ ​ . For a 6x6 board, k = 4 . 4 k = 4.4 k = 4 . 4 , there are 1 . 5 × 1 0 2 3 1.5 \times 10^{23} 1 . 5 × 1 0 ​ 2 3 ​ ​ nodes, and for a regular 8x8 chess board, k = 5 . 2 5 k = 5.25 k = 5 . 2 5 , there are 1 . 3 × 1 0 4 6 1.3 \times 10^{46} 1 . 3 × 1 0 ​ 4 6 ​ ​ . Of course, since there are multiple solutions to the problem we won’t have to explore every single node, but the fractional part of the nodes we do have to explore is just a constant multiplier which does not change the exponential nature of the problem. We will leave it as an exercise for you to see if you can express k k k as a function of the board size.

Luckily there is a way to speed up the eight-by-eight case so that it runs in under one second. In the code sample below we show the code that speeds up the traverse . This function, called warnsdorffs_heuristic when passed as the heuristic function to find_solution_for above will cause the next_vertices to be sorted prioritizing those who which have the fewest subsequent legal moves.

This may seem counterintutitive; why not select the node that has the most available moves? The problem with using the vertex with the most available moves as your next vertex on the path is that it tends to have the knight visit the middle squares early on in the tour. When this happens it is easy for the knight to get stranded on one side of the board where it cannot reach unvisited squares on the other side of the board. On the other hand, visiting the squares with the fewest available moves first pushes the knight to visit the squares around the edges of the board first. This ensures that the knight will visit the hard-to- reach corners early and can use the middle squares to hop across the board only when necessary. Utilizing this kind of knowledge to speed up an algorithm is called a heuristic. Humans use heuristics every day to help make decisions, heuristic searches are often used in the field of artificial intelligence. This particular heuristic is called Warnsdorff’s heuristic, named after H. C. Warnsdorff who published his idea in 1823, becoming the first person to describe a procedure to complete the knight’s tour.

For fun, here is a very large ( 1 3 0 × 1 3 0 130 \times 130 1 3 0 × 1 3 0 ) open knight’s tour created using Warnsdorff’s heuristic:

130x130 open tour

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Knight's Tour (10x10)

Click on a square to start the tour.

Speed: slow normal fast

Some Closed Knight's Tours

A cyclic knight's tour is a sequence of knight's moves that visit every square of an n x n chessboard, returning to the first square. These are some images from Ian Parberry 's research on cyclic knight's tours in the 1990s. See these papers for more information. Some of the tours are generated by a random walk, one is generated by a neural network, some are generated by a divide-and-conquer algorithm that gives the tours a tiled look. Some are symmetric under rotations.

6x6, Random

The following small knight's tour was used as part of the base of the recursion in a divide-and-conquer algorithm described in Ian Parberry , "An Efficient Algorithm for the Knight's Tour Problem", Discrete Applied Mathematics , Vol. 73, pp. 251-260, 1997. [ pdf ].

8x8, Random

10x10, random.

The following small knight's tour was used as part of the base of the recursion in a divide-and-conquer algorithm described in Ian Parberry , "An Efficient Algorithm for the Knight's Tour Problem", Discrete Applied Mathematics , Vol. 73, pp. 251-260, 1997. [ pdf ]. You may have noticed by now that all of the closed knight's tours you have seen so far (6x6, 8x8, and 10x10) have even sides. That's because there can be no knight's tours on an odd-sided board (to see this, consider the fact that on a real chessboard, the squares visited in a knight's tour must alternate between black and white).

10x10, Invariant Under 90° Rotation

Closed knight's that are invariant under a 90° rotation exist on nxn boards for all even n at least 6 that is not divisible by 4 (Dejter, 1983). This tour is from Ian Parberry , "An Efficient Algorithm for the Knight's Tour Problem", Discrete Applied Mathematics , Vol. 73, pp. 251-260, 1997. [ pdf ].

12x12, Invariant Under 180° Rotation

Closed knight's that are invariant under a 180° rotation exist on nxn boards for all even n at least 10. This tour is from Ian Parberry , "An Efficient Algorithm for the Knight's Tour Problem", Discrete Applied Mathematics , Vol. 73, pp. 251-260, 1997. [ pdf ], as are the following 14x14, 16x16, 18x18, and 20x20 knight's tours.

14x14, Invariant Under 90° Rotation

18x18, invariant under 90° rotation, 20x20, invariant under 180° rotation, 26x26, found by a neural network.

The following was the largest closed knight's tour I could generate at the time using the Hopfield network of Takefuji and Lee. More details appear in Ian Parberry , "Scalability of a Neural Network for the Knight's Tour Problem", Neurocomputing , Vol. 12, pp. 19-34, 1996. [ pdf ]

The following was generated by a divide-and-conquer algorithm described in "An Efficient Algorithm for the Knight's Tour Problem", Discrete Applied Mathematics , Vol. 73, pp. 251-260, 1997. [ pdf ].

60x60, Random Walk with Warnsdorf's Heuristic

The following was generated by a random walk algorithm due to Euler in 1795 modifed with a heuristic due to Warnsdorf in 1823. It appears in Ian Parberry , "Scalability of a Neural Network for the Knight's Tour Problem", Neurocomputing , Vol. 12, pp. 19-34, 1996. [ pdf ]

Created April 23, 2010. Last updated November 18, 2022.

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The Knight’s tour problem

Backtracking is an algorithmic paradigm that tries different solutions until finds a solution that “works”. Problems that are typically solved using the backtracking technique have the following property in common. These problems can only be solved by trying every possible configuration and each configuration is tried only once. A Naive solution for these problems is to try all configurations and output a configuration that follows given problem constraints. Backtracking works incrementally and is an optimization over the Naive solution where all possible configurations are generated and tried. For example, consider the following Knight’s Tour problem. 

Problem Statement: Given a N*N board with the Knight placed on the first block of an empty board. Moving according to the rules of chess knight must visit each square exactly once. Print the order of each cell in which they are visited.

The path followed by Knight to cover all the cells Following is a chessboard with 8 x 8 cells. Numbers in cells indicate the move number of Knight. 

knight-tour-problem

Let us first discuss the Naive algorithm for this problem and then the Backtracking algorithm.

Naive Algorithm for Knight’s tour   The Naive Algorithm is to generate all tours one by one and check if the generated tour satisfies the constraints. 

Backtracking works in an incremental way to attack problems. Typically, we start from an empty solution vector and one by one add items (Meaning of item varies from problem to problem. In the context of Knight’s tour problem, an item is a Knight’s move). When we add an item, we check if adding the current item violates the problem constraint, if it does then we remove the item and try other alternatives. If none of the alternatives works out then we go to the previous stage and remove the item added in the previous stage. If we reach the initial stage back then we say that no solution exists. If adding an item doesn’t violate constraints then we recursively add items one by one. If the solution vector becomes complete then we print the solution.

Backtracking Algorithm for Knight’s tour  

Following is the Backtracking algorithm for Knight’s tour problem. 

Following are implementations for Knight’s tour problem. It prints one of the possible solutions in 2D matrix form. Basically, the output is a 2D 8*8 matrix with numbers from 0 to 63 and these numbers show steps made by Knight.   

Time Complexity :  There are N 2 Cells and for each, we have a maximum of 8 possible moves to choose from, so the worst running time is O(8 N^2 ).

Auxiliary Space: O(N 2 )

Important Note: No order of the xMove, yMove is wrong, but they will affect the running time of the algorithm drastically. For example, think of the case where the 8th choice of the move is the correct one, and before that our code ran 7 different wrong paths. It’s always a good idea a have a heuristic than to try backtracking randomly. Like, in this case, we know the next step would probably be in the south or east direction, then checking the paths which lead their first is a better strategy.

Note that Backtracking is not the best solution for the Knight’s tour problem. See the below article for other better solutions. The purpose of this post is to explain Backtracking with an example.  Warnsdorff’s algorithm for Knight’s tour problem

References:  http://see.stanford.edu/materials/icspacs106b/H19-RecBacktrackExamples.pdf   http://www.cis.upenn.edu/~matuszek/cit594-2009/Lectures/35-backtracking.ppt   http://mathworld.wolfram.com/KnightsTour.html   http://en.wikipedia.org/wiki/Knight%27s_tour    

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Knight's Tour Challenge

How to play.

This "game" is basically an implementation of Knight's Tour problem.

You have to produce the longest possible sequence of moves of a chess knight, while visiting squares on the board only once. This sequence is called "tour". If your tour visits every square, then you have achieved a full tour. If you have achieved a full tour and from your last position you could move to your initial square, then you have achieved a closed full tour.

Currently occupied square is highlighted in pale blue, while possible moves are shown with pale green. Click on the currently occupied square to undo.

knight's tour 10x10

A Python solution for a classic chess puzzle

Knight's tour.

© Lead Image © Dima Sobko, 123RF.com

© Lead Image © Dima Sobko, 123RF.com

If you're looking for a head start on solving the classic Knight's Tour chess challenge, try this homegrown Python script.

A chess knight can travel around a chessboard using the knight's move and visit every square once, and only once. This is known as the Knight's Tour. The Knight's Tour is usually played with numbered counters on a conventional chessboard ( Figure 1 ), but you can play it on any rectangular board with five or more rows and columns.

knight's tour 10x10

The Knight's Tour is an example of a classic mathematical problem that lends itself to easy and creative expression through computer programming. I created a Python program to help users practice solving the Knight's Tour. The Knight's Tour program is a good example of the simple yet powerful applications you can build with the Pygame Python library for computer gamers.

Solving the Knight's Tour

At first, solving the Knight's Tour seems to be a daunting challenge, but quite a few strategies exist that will help you solve the puzzle [1] . I'll consider just two of them. The first strategy is usually known as the Diamonds and Squares method, and it's a simple party trick that anyone can learn in minutes.

Solving the Knight's Tour using the Diamonds and Squares technique doesn't require any mathematical talent or much logical skill; it merely requires the player to recognize two simple geometric shapes in the patterns of knight's moves. This approach can produce a relatively small number of apparently unique tours from every starting square, but the symmetry of the chessboard means that many of these solutions are transformations of other tours by rotation, reflection, or inversion, and this simple technique can only produce 46 truly unique Knight's Tours on a chessboard. Most of the Knight's Tour solution videos you watch on YouTube and elsewhere demonstrate the Diamonds and Squares method.

The second approach is known as Warnsdorff's rule. This strategy takes a bit more effort to master. On an 8x8 chessboard, it can produce thousands of different Knight's Tours from any starting square, but, again, the symmetry of the chessboard means that not all of these solutions are truly unique and many of them are transformations of other Warnsdorff's rule tours. As you'll see in a moment, Warnsdorff's rule can sometimes lead to an impasse, but it still produces far more solutions than the Diamonds and Squares method.

If you want to impress your friends by showing them how to solve the Knight's Tour, then using Warnsdorff's rule will not expose you as a chess puzzle pretender, but using the simple Diamonds and Squares technique might put your reputation as a chess puzzle genius in jeopardy.

Diamonds and Squares

The Diamonds and Squares technique was first described by C. R. R. von Schinnern in 1826 [1] . It only works on boards that have at least 8x8 squares. Larger boards must have a number of rows and columns that are a multiple of four (i.e., 12x12, 8x16, and so on). Unlike Warnsdorff's rule, the Diamonds and Squares technique cannot be used to solve the Knight's Tour on a 6x6 or a 10x10 board.

To employ the Diamonds and Squares strategy on a conventional 8x8 chessboard, you need to divide the chessboard into four quadrants and understand how four knights can be placed on a quadrant in four distinct patterns. The first of these patterns is described as a right-hand (RH) diamond ( Figure 2a ). The second is a left-hand (LH) diamond ( Figure 2b ), the third is a RH square ( Figure 2c ), and the last one is a LH square ( Figure 2d ). When these four shapes are joined together on one quadrant of the chessboard, all 16 squares in that quadrant will have a knight on them.

knight's tour 10x10

In order to use the diamond and square shapes to solve the Knight's Tour, you need to know whether the first knight placed on the board is on a diamond (either RH or LH) or on a square (either RH or LH). For example, a knight at b3 is on a RH diamond ( Figure 3a ), one at c4 is on a RH square ( Figure 3b ), a knight at d1 is on a LH diamond ( Figure 3c ), and one at d3 is on a LH square ( Figure 3d ).

knight's tour 10x10

If you place the first knight on, for example, b3, then you can complete a four-knight partial tour in the lower left-hand quadrant with four knights on a RH diamond shape ( Figure 3a ). You then move onto an adjacent quadrant and use a RH diamond shape to complete another four-knight partial tour on that quadrant. Then you can move on to a third quadrant and then the fourth so that all four quadrants have a four-knight, RH diamond-shaped partial tour on them, and there are 16 knights on the board ( Figure 3a ). After completing the RH diamond-shaped partial tour, you move on to a square-shaped partial tour, in this example, a RH square-shaped partial tour starting at c4 and ending at d6 ( Figure 3b ). Then you can complete a LH diamond-shaped partial tour starting at e8 and ending at b6 ( Figure 3c ) and finally a LH square-shaped partial tour starting at d7 and ending at g5 to complete the Knight's Tour ( Figure 3d ).

The Knight's Tour can always be solved by combining two, 16-knight, diamond-shaped, LH and RH partial tours and two, 16-knight, square-shaped, LH and RH partial tours in the order diamond-square-diamond-square or square-diamond-square-diamond. You will need to make sure that the fourth knight placed in each quadrant leads to an empty square on an adjacent quadrant. With a bit of practice, it's quite easy to solve the Knight's Tour from any starting square using this method.

You can find variations of the Diamonds and Squares technique that will allow you to choose the starting and ending square, but be warned, nearly everyone who knows about the Knight's Tour knows about the Diamonds and Squares method, and you can only impress naive chess puzzlers by demonstrating this technique.

Warnsdorff's Rule

The second strategy is known as Warnsdorff's rule [1, 2] and it is named after H. C. von Warnsdorff, who first described it in 1823. Warnsdorff's rule is a heuristic or rule-of-thumb method for finding a Knight's Tour from any starting square on any sized board with at least 5x5 squares. I'll look at it on a conventional chessboard.

Warnsdorff's rule is summarized as follows:

1. With each move, you have to look ahead to see which of the possible next moves has the least number of exits that can be taken using the knight's move ( Figure 4 ). An exit is a legal move to a square that the knight hasn't inhabited yet.

knight's tour 10x10

2. The square with the least number of valid exits is chosen for the next move.

3. If there is a tie between two or more squares, the next square is chosen at random from all the squares with the least number of exits.

Unfortunately, if a Monte Carlo test [3] is done when Warnsdorff's rule is applied to a conventional chessboard, about three percent of the attempts to find a complete tour will lead to an impasse. If you want to find a Knight's Tour every time using Warnsdorff's rule, you need to modify the original rule to overcome any impasse that might occur. Do this by replacing the random choice of a tiebreaker with a systematic choice.

The easiest variant of Warnsdorff's rule to implement in a computer program requires very little coding. It modifies the third element of Warnsdorff's rule so that, if there is a tie for the next move between two or more squares, the next square is chosen systematically – any systematic way of choosing the tiebreaker will do as long as it prioritizes the way in which the tied moves are selected to break the tie. If breaking a tie systematically leads to an impasse, the calculation can just start again using a different way of making a systematic choice. This is quite a good option for a computer program, because a computer can find a complete tour using an alternative way of choosing a tiebreaker in milliseconds. The program overcomes any impasse that might occur using this simple plan – if the way you're choosing a tiebreaker doesn't work, then stop using it, start again, and choose your tiebreaker in a different way.

Another variant of Warnsdorff's rule is better if you're trying to find a way out of an impasse by hand, because it usually involves less work than starting again. If systematic tie breaking leads to an impasse, you can backtrack to the last tiebreaker and take the second-priority move. If that doesn't work, you can backtrack again and choose the third-priority move, and so on until all the tiebreakers have been tried. If that doesn't overcome the impasse, backtrack to the last-but-one tiebreaker, select the second priority tiebreaker, and keep doing this until the impasse is overcome. The computer program will enable you to backtrack in this way if you're using Warnsdorff's rule (or any other strategy) to solve the puzzle by hand and you get stuck in an impasse. The program doesn't use backtracking when it's finding a solution for you, but if you'd like to see how a program can use backtracking to find a way out of an impasse, there's a backtracking algorithm used in a Knight's Tour program I wrote when I first became interested in chess puzzles many years ago. This program was published in The Century/Acorn User Book of Computer Puzzles [4] .

Any systematic way of choosing can be used as a tiebreaker for either of the alternative versions of Warnsdorff's rule described above, but remember, it must be a systematic choice rather than a random one. There are eight factorial ( 8! = 40320 ) ways in which you can make a systematic choice, but two of the easiest ones to remember when finding a Knight's Tour by hand are to select the tiebreaker in either a clockwise or counterclockwise direction starting at the 12 o'clock position (i.e., start looking from the top of the board and work your way around the tied moves to the right or to the left).

A very handy shortcut version of Warnsdorff's rule can be used to place the first 30 or so knights on the board. This technique works because, in the first half of solving the puzzle, selecting the square with the least number of exits is usually the same as moving the knight as far away from the center of the board as possible – but beware, this shortcut will occasionally disappoint you.

The shortcut requires you to stay as close to the edge of the board as possible and to prioritize the corner squares and their adjacent perimeter squares. This will usually result in two circuits of the board's perimeter during the first half of the tour, after which it's better to stop using the shortcut and start calculating the best way around the empty squares on the board using systematic tie breaking. An insight into what's needed to solve the puzzle is also very useful during the second half of the tour, and you will develop the necessary insight with practice. The fewer knights that are placed on the board using this shortcut, the better it works. The shortcut becomes less reliable as more knights are placed on the board, and the chance that it will let you down increases noticeably when there are more than half of the knights on the board. The Knight's Tour shown in Figure 5 was found using this shortcut combined with backtracking and insight. With practice, it takes only a couple of minutes to find a complete Warnsdorff's tour by hand.

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Uncrossed Knight's Tour

We conclude our exploration of the ancient challenge of knight’s tours with the uncrossed tour or non-intersecting tour.

Your task is to find the longest possible path of a knight (using standard chess knight moves) in such a way that the path does not intersect itself. 

A further distinction can be made between a “closed path,” which ends on the same field as where it begins, and an “open path,” which ends on a different field from where it begins.

The first recording of this variant on knight’s tours was in the Journal of Recreational Mathematic of July 1968 by L. D. Yarbrough. What I love about this challenge is that Yarbrough only found an open uncrossed path of 16 on a 6x6 tour but another mathematician, Martin Gardner in his 1979 book, “Mathematical Circus,” explains that the 6x6 tour found by Yarbrough can be improved from 16 to 17 jumps.

On the worksheets I provided to the children, they were told the maximum solutions for the open and closed tours on boards of 3x3, 4x4, 5x5, 6x6, 8x8, and 10x10. For example, on the traditional chess board of 8x8, the maximum uncrossed knight’s tour is 35 on an open tour and 32 on a closed tour. For years, I have only been able to accomplish a solution of 28 on a closed tour so I challenged the children to beat my solution of 28 on an 8x8 closed tour. They may even get the help of their parents (no internet). If they do exceed my 28, they will get their picture on a mathlete dollar.

The key strategy is to explore the board in a way that hits as many squares as possible. Try not to miss an opportunity to reach areas of the board that can increase the number of moves. I have found that creating acute angles vs. obtuse angles will increase the number of moves.

I also suggested to the children that for each closed tour that they accomplish on any board, they should color in the polygon. A polygon is named by its number of sides. For example, on a 5x5 board, the maximum uncrossed closed knight’s tour is 8 moves and forms an octagon.

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Acadiana Kickoff Tour 2024: Lafayette Christian Knights

LCA JALEN NOEL .jpg

Lafayette Christian Knights 2023 Record: 11-3 District: 6-2A Head Coach: Zach Lochard Notes: Knights welcome Lochard to lead the team, after spending two seasons at Breaux Bridge

Lafayette Christian has been to seven straight championship appearances, but their last title came in 2020 to cap off a "4 for 4" run.

This year, they're "new look Knights" with the addition of a new head coach.

After spending two seasons at Breaux Bridge, Zach Lochard made the switch to LCA, a program that he says is his dream job.

“We all knew what we was getting into, we needed a new head coach, a new staff and he brought new people in and looking back, nothing is really different", says senior running back Jalen Noel. "We’re still doing the work we need to do, we’re building as a family and a brotherhood.”

“This is a place I want to be for 35 years until I retire. I’m a faith, family, football kind of guy. It’s a great community and just a great place for me and my family", Lochard claims.

LCA will welcome new faces but according to Lochard, returns nearly everyone on offense.

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LCA says no need to fear, Walker is here.

“Braylon Walker is the dude. Anybody across the nation, once they got to knew him, would want him on their team. He’s a 4.0 student, he is a student of the game, he brings so much energy and excitement. He has so much passion and attention to detail. He’s got a rocket arm and lightening for speed."

"He’s a great guy and a great leader. He leads by example", says senior athlete, Calvin Parker. "He can also be a vocal leader at times when he needs. He’s going to do the right thing and we trust him that he’s going to do the right thing."

The motto for the Knights is simple — that's to finish the task at hand.

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Jordan Knight and NKOTB plan to impress hometown crowd with ‘Magic’ Mansfield show

‘there’s always an extra level of energy when we go to the boston area,’ knight said ahead of new kids on the block’s return to the xfinity center this weekend.

From left: Danny Wood, Donnie Wahlberg, Jordan Knight, Joey McIntyre, and Jonathan Knight of New Kids on the Block performed at the Mandalay Bay Events Center on May 25, 2019, in Las Vegas.

It’s been a sizzling summer for Jordan Knight and his fellow New Kids on the Block bandmates as the group has been traveling North America in support of their “Magic Summer 2024 Tour,” a new spin on their legendary 1990s tour of the same name.

The summer concerts have definitely brought the heat, with a July show in Phoenix seeing temperatures peak at 115 degrees, which was a bit “scary,” according to Knight, but that couldn’t stop the boy band from hangin’ tough .

“The heat’s been a factor, but it’s just fun to be outside,” Knight told the Globe in a recent phone interview, noting how their last full tour of outdoor venues was in 2009. “It’s fun to do something different.”

“The tour has been like any other New Kids tour; it’s just a lot of fun,” he added. “A lot of love, a lot of laughs, a lot of excitement.”

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When the New Kids embarked on their first magic summer in 1990, the group stopped at the old Foxboro Stadium, but this time around the tour will take over the Xfinity Center in Mansfield on Saturday, accompanied by special guests Paula Abdul and DJ Jazzy Jeff.

The band has a lot of history with the venue, first playing it in 1988 when it was called Great Woods. Earlier this year, Knight’s bandmate Joey McIntyre praised the amphitheater for providing “an energy to those summer nights underneath the stars.” Knight echoed those sentiments, calling it one of the area’s top places to play alongside spots like TD Garden and Fenway Park.

“Those are all just great venues,” Knight said.

New Kids on the Block performed at the Mandalay Bay Events Center on May 25, 2019, in Las Vegas. The band returns to Massachusetts for a show at the Xfinity Center in Mansfield on Saturday.

Aside from having nearby friends and family come out to the show, playing in Massachusetts comes with other perks for Knight: He can sleep in his own bed. The 54-year-old singer — who grew up in Dorchester with his brother and fellow boy bander Jonathan — lives in Milton, where he co-owns the restaurant Novara , along with two other spots in town.

“Every winter I’m like, ‘Why the hell do I live here?’ But I’ve never left,” Knight said. “I still live in Milton with my wife. My older son’s moved out. My younger son’s still with us. They went to schools in the area.”

His brother lives in Essex on a farm and, when there isn’t a New Kids tour, can be seen hosting the HGTV series “Farmhouse Fixer” with designer Kristina Crestin. Jordan Knight said it’s always a joy to visit his sibling, whether for fun or to help out on the home makeover show.

“We go up there all the time and celebrate things, birthdays, holidays,” Knight said.

As for the upcoming concert in Mansfield, the New Kids star wouldn’t divulge any secrets, but did tease a few surprises in store for the hometown crowd.

“I will just say, we always cook up surprises,” Knight said. “We won’t let people down.”

Since so many family, friends, and local fans will be in attendance, expect Knight and the rest of the New Kids to bring the right stuff on Saturday night.

“Pardon the pun, but we’re still kids inside. We want to impress,” Knight said. “There’s always an extra level of energy when we go to the Boston area.”

NEW KIDS ON THE BLOCK: MAGIC SUMMER 2024 TOUR

With Paula Abdul and DJ Jazzy Jeff

At Xfinity Center, Mansfield. Saturday at 7 p.m. livenation.com

Matt Juul can be reached at [email protected] .

COMMENTS

  1. Knight's Tours of the 10×10 Board

    The Enumeration of 10 by 10 Knight's Tours with Quaternary Symmetry. New Results by T.W.Marlow. Tom Marlow (1998) applied his computer to calculating the number of 10×10 knight's tours with quaternary symmetry, finding a total of 415902 geometrically distinct solutions. This is more than twice W. H. Cozen's estimate of 200,000 made in his Mathematical Gazette article in the 1960s.

  2. Knight's tour

    Knight's graph showing all possible paths for a knight's tour on a standard 8 × 8 chessboard. The numbers on each node indicate the number of possible moves that can be made from that position. The knight's tour problem is an instance of the more general Hamiltonian path problem in graph theory.The problem of finding a closed knight's tour is similarly an instance of the Hamiltonian cycle ...

  3. Chess and Math: A Closer Look at the Knight's Tour

    The following are two diagrams of knight's tours. The first is a diagram of a closed tour, and the second is an open tour (numbers are included in the second diagram to further illustrate the knight's movements): Many chess problems can be discussed quite nicely using techniques and terminology from 'graph theory' in mathematics. To put ...

  4. The Knight's Tour

    The knight's tour problem is the mathematical problem of finding a knight's tour, and probably making knight the most interesting piece on the chess board.The knight visits every square exactly once, if the knight ends on a square that is one knight's move from the beginning square (so that it could tour the board again immediately, following the same path), the tour is closed; otherwise ...

  5. A Knight's Tour

    The knight's tour puzzle is played on a chess board with a single chess piece, the knight. The object of the puzzle is to find a sequence of moves that allow the knight to visit every square on the board exactly once, like so: One possible knight's tour. One such sequence is called a "tour.". The upper bound on the number of possible ...

  6. Knight's Tour

    The aim of the Knight's tour is to use the chess knight's L-shaped movements to visit each square on the chess board exactly once. Try completing the tour yourself or generate a complete tour based on the starting square. Begin by clicking on a square to select it. Get Complete Tour Restart Undo.

  7. Using the Knight's Tour to impress

    A "Knight's Tour" is a sequence of 64 knight moves executed in such a way that each square of the board is visited exactly once. The young lad was blindfolded and a starting square was called out to him. Without much thought he dictated a sequence of 64 squares that comprised a perfect knight tour. The reaction to this feat in Germany was ...

  8. Euler and the Knight's Tour

    The "Knight's Tour" of the chessboard was first proposed (solved) in a ninth century Arabic manuscript by Abu Zakariya Yahya ben Ibrahim al-Hakim. The author gives two tours, one by Ali C. Mani, an otherwise unknown chess player, and the other by al-Adli ar-Rumi, who flourished around 840 and is known to have written a book on Shatranj (the ...

  9. Knights Tour (10x10)

    Knight's Tour (10x10) Click on a square to start the tour. Stop Reset. Speed:

  10. Some Closed Knight's Tours

    The following small knight's tour was used as part of the base of the recursion in a divide-and-conquer algorithm described in Ian Parberry, "An Efficient Algorithm for the Knight's Tour Problem", Discrete Applied Mathematics, Vol. 73, pp. 251-260, 1997.[]You may have noticed by now that all of the closed knight's tours you have seen so far (6x6, 8x8, and 10x10) have even sides.

  11. Knight's Tour

    This particular knight's tour is closed as it starts and finishes at the same square and incredibly can be dated back to the chess enthusiast al-Adli ar-Rumi circa 840 AD. Despite this puzzle being well over 1000 years old, and despite modern computational power it is still unknown as to how many distinct knight's tours there are for an 8× ...

  12. Knights tour solved for 10x10 chessboard

    Link to code: https://github.com/ironmaniiith/randomStuffs/tree/master/knights-tourHappy Coding :D

  13. The Knight's tour problem

    The Knight's tour problem. Backtracking is an algorithmic paradigm that tries different solutions until finds a solution that "works". Problems that are typically solved using the backtracking technique have the following property in common. These problems can only be solved by trying every possible configuration and each configuration is ...

  14. Knight's Tour Challenge

    Knight's Tour Challenge. How to play. This "game" is basically an implementation of Knight's Tour problem. You have to produce the longest possible sequence of moves of a chess knight, while visiting squares on the board only once. This sequence is called "tour". If your tour visits every square, then you have achieved a full tour.

  15. PDF Knight's tours on boards with odd dimensions

    A closed knight's tour of a board consists of a sequence of knight moves, where each square is visited exactly once and the sequence begins and ends with the same square. For boards of size m n where m and n are odd, a tour is impossible because there are unequal numbers of white and black squares. By deleting a square, we can fix this ...

  16. Knight's Tour

    The Knight's Tour program is a good example of the simple yet powerful applications you can build with the Pygame Python library for computer gamers. ... Unlike Warnsdorff's rule, the Diamonds and Squares technique cannot be used to solve the Knight's Tour on a 6x6 or a 10x10 board.

  17. How many knight's tours are there?

    The knight's tour is a sequence of 64 squares on a chess board, where each square is visted once, and each subsequent square can be reached from the previous by a knight's move. Tours can be cyclic, if the last square is a knight's move away from the first, and acyclic otherwise. There are several symmetries among knight's tours.

  18. Uncrossed Knight's Tour

    On the worksheets I provided to the children, they were told the maximum solutions for the open and closed tours on boards of 3x3, 4x4, 5x5, 6x6, 8x8, and 10x10. For example, on the traditional chess board of 8x8, the maximum uncrossed knight's tour is 35 on an open tour and 32 on a closed tour. For years, I have only been able to accomplish ...

  19. Payton on 4-for-5 night

    The Official Site of Minor League Baseball web site includes features, news, rosters, statistics, schedules, teams, live game radio broadcasts, and video clips.

  20. Acadiana Kickoff Tour 2024: Lafayette Christian Knights

    Lafayette Christian Knights 2023 Record: 11-3 District: 6-2A Head Coach: Zach Lochard Notes: Knights welcome Lochard to lead the team, after spending two seasons at Breaux Bridge

  21. Tour Guide Recommendation

    Answer 1 of 10: Anyone can recommend any legitimate tour guide in Novosibirisk? I'm going to spend a few days here sometime in June. I can take care of all the transfer and accommodation, but need someone to bring me around the city and talk about it. Maxim

  22. Knights Drop Game Three to Bats on Thursday, 5-4

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  25. Transactions

    Date: Transaction: 08/02/24: Charlotte Knights transferred RHP Josimar Cousin to the Development List.: 08/02/24: Charlotte Knights activated RHP Gus Varland.: 08/02/24: Chicago White Sox optioned ...

  26. Novosibirsk Tourist Information and Tourism

    Status: city / capital of Siberia. Area: approximately 193 square miles / 500 square kilometres. Population: approximately 1.5 million. Language: Russian. Currency: Russian Ruble (RUR) Time zone: UTC / GMT +3. Country dialing code: +7. Telephone area code: 383. Average daily Novosibirsk January temperature: -14°C / 7°F.

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  28. Transactions

    The Official Site of Minor League Baseball web site includes features, news, rosters, statistics, schedules, teams, live game radio broadcasts, and video clips.

  29. Category:People of Novosibirsk Oblast

    From Wikimedia Commons, the free media repository. Jump to navigation Jump to search Jump to search

  30. New Kids on the Block: Jordan Knight talks Magic Summer 2024 tour

    From left: Danny Wood, Donnie Wahlberg, Jordan Knight, Joey McIntyre, and Jonathan Knight of New Kids on the Block performed at the Mandalay Bay Events Center on May 25, 2019, in Las Vegas.