BonVoyage CKAN
License: gpl-3.0, game version: 1.12.3, source code: jarosm/ksp-bonvoyage, downloads: 130,612, authors: realgecko , maja, mod website: forum thread, followers: 284, outdated mod.
This mod is not known to work with the latest version of Kerbal Space Program. Proceed with caution.
What's the best way of getting science from celestial body? The answer is DRIVE !
What's the best way of delivering ore or supplies from distant location to your base? The answer is make your wheels rolling and ships rowing !
But did you try to drive for 110 km for two hours, avoiding obstacles and keeping your speed in sane limits? It's not fun anymore.
Don't worry! Automagic Industries brings you a new autopilot, which reduces driving accidents by 100%. Bon Voyage is here and it will drive your rovers and ships in background !
Read the forum thread
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Rovers background processing for KSP
Real-Gecko/KSP-BonVoyage
Folders and files, repository files navigation, development moved here https://github.com/jarosm/ksp-bonvoyage, ksp-bonvoyage.
Rovers background processing for KSP.
- KSP 1.3.1 compatibility
- Tooltip change
- Pilots, USI Scouts and anyone with AutopilotSkill affect speed
- Various fixes
- Displayed information revision
- Change in background processing (TAC-LS compatibility!)
- Pilots and USI Scouts affect rover speed depending on their level
- Fixed drawing of the line to a target
- Fixed wrong path to images on Linux
- Fixed target longitude display
- App launcher button fix
- Adjusted vessel altitude from terrain
- Night time ride fix
- KSP 1.3 compatibility
- WBI reactors and MKS power pack compatibility
- Support for tricycles
- Hide BV window in map view
- Average speed change - reduction based on power
- Shutdown/Activate BV Controller
- Change a few frequently called foreach loops to for by soulsource
- Make Bon Voyage Autopilot part physicsless by Suprcheese
- Close button calls appLauncherButton.SetFalse
- Check for retracted solar panels
- Average speed is now really average and not the maximum of any wheel's speed
- Target 200 meters away from navpoint
- Landing gears can be used as operable wheels by Kerbas-ad-astra
- ModuleWheelBase used to determine if wheel is on the ground by Kerbas-ad-astra
- Allow travelling "below" sea level if celestial body has no ocean
- KSPWheels support
- Separate UI for module control, no mess in right click menu
- Integrated UIFramework
- Path compressed with lz-string-csharp to use less space in save file
- Show route only for active rover
- Interstellar reactors support
- Fixes for KSP 1.2.2
- Added "Close" button to main window
- Toolbar button won't appear in editors
- New part, created by Enceos
- Icon is now colorized, made by Madebyoliver and licensed under Creative Commons BY 3.0
- Moved BV part to Space Exploration science node, where RoveMax Model S2 is
- Parts that can contain BV module are not hardcoded anymore
- Duplicate parts on the same vessel are ignored
- Code cleanup
- KSP skin for UI available
- Dewarp done in two steps: instant to 50x and then gradual to 1x
- Solar powered rovers will idle when Sun is 0 degrees above the horizon, no more stucking at poles
- Serious average speed penalties at twighlight and at night time for manned rovers
- Some colors in arrival report
- Added toolbar support, fixed wrapper, no Contract Configurator conflict :D
- Switching to vessel with interface button will go without scene reload if vessel is already loaded
- 80% speed penalty for unmanned rovers
- UI and label are hidden if game is paused
- Label is hidden when all hidden (F2)
- Fixed crazy torpedoes nuking active vessel, rover simply won't move closer than 2400 meters to active vessel
- Fixed argument out of range caused sometimes and rover voyage end
- Route visualized with red line
- Route always visualized for active rover if exists
- Target can be set to active navigation point
- Added support for USI nuclear reactors
- Added support for NFE fission reactors
- Recompile for KSP 1.2
- Fixed last waypoint being last step of voyage
- Fixed control lock being applied to next switched vessel
- Moved "Bon Voyage control lock active" message higher on screen
- SAS is blocked by control lock too
- Path markers displayed at correct positions
- Fixed trying to build path to target closer than 1000 meters
- Fixed "yet to travel" distance for rovers awaiting sunlight being incorrect after scene switch
- Current rover changes in GUI list on vessel switch
- Fixed distance to target being incorrect if path is not staright
- Fixed errors raised at rover journey end when no/low time acceleration
- Fixed error switching to rover from Space Center
- Added ARES and Puma support
- Fixed BV controller part being not in Control tab
- Shut down wheels are not treated as power consumers
- At least two wheels must be on to start BV
- Fixed utilites not being shown
- Added "Calculate average speed" and "Calculate power requirement" utilities
- Power production requirement diminished to 35% of powered wheels max
- Average speed now varies according to number of wheels on: 2 wheels - 50% of wheels' max speed, 4 wheels - 60%, 6 and more - 70%
- Rovers driven away from KSC by BV are not treated as landed at runway or launchpad anymore
- Fixed errors in editor
- Fixed rover altitude being incorrect
- Added Malemute and Karibou compatibility
- Code optimization
- Pathfinding fully functional
- Interface revamp
- Module Manager patch to add BonVoyage to Malemute, Karibou and Buffalo cabs
- Fixed version file
- Initial public release
Releases 12
Contributors 4.
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IMAGES
VIDEO
COMMENTS
Add Bon Voyage Controller to your rover or ship (seek it in theControl tab). If you have MM installed, then Rover body and Malemute, Karibou, Buffalo, Bison and FUR cabs get BV automatically. Launch your rover or ship. If you're just playing with BV and launch a rover at KSC, then at start your rover state will be "Prelaunch".
For mods enabled for a given notification by part of name, e.g. notif:CKAN: downloads:>[count] ... This mod is not known to work with the latest version of Kerbal Space Program. Proceed with caution. ... Bon Voyage is here and it will drive your rovers and ships in background! Read the forum thread.
Contribute to jarosm/KSP-BonVoyage development by creating an account on GitHub. ... Support of electric motors from Feline Utility Rovers and USI Exploration Pack mods (and other mods, which has motors based on stock modules) ... Bon Voyage will try to rotate a rover perpendicularly to a terrain; 0.14.0.1.
Rebuild for KSP 1.11.1; Kerbals can move behind the scene too (with a blinding speed of 0.5m/s - depends on the celestial body) Usage of batteries is switched off during system check and user is notified about it when there isn't enough power to recharge a rover; Chinese localization by Raven-233486; French localization by vinix38
Legal Information: Superb "Bon Voyage Pathfinder" model was created by @Enceos and is licensed under CC-BY-NC-SA 4.0. Cool and colorized app launcher icon made by Madebyoliver and licensed under Creative Commons BY 3.0. Source code is licensed under GPLv3. How it works:
*drums* Ladies and gentlemens, WE ARE LIVE! Bon Voyage 0.14.0 for KSP 1.5.1 is here. It took a while, but that time has finally come. Overhaul is done and BV is prepared for a new voyage, which brings us to the seas in the near future.
Average speed now varies according to number of wheels on: 2 wheels - 50% of wheels' max speed, 4 wheels - 60%, 6 and more - 70%. Rovers driven away from KSC by BV are not treated as landed at runway or launchpad anymore. Assets 3. Rovers background processing for KSP. Contribute to Real-Gecko/KSP-BonVoyage development by creating an account on ...
Home for discussion pertaining to mods and resources for Fallout 4. Game Release Date: November 10th, 2015 Creation Kit Release Date: Early 2016 Members Online
The Kerbal Space Program subreddit. For all your gaming related, space exploration needs. ... Hey all! like the title says I am looking for a mod similar to what Bon Voyage does with the auto-rover functionality. I think its very handy considering how glitchy and downright slow rovers can be but I already have a game in 1.12.3 that I would like ...
r/KerbalSpaceProgram. r/KerbalSpaceProgram. • 7 yr. ago. Taqwacore. [Mod] Bon Voyage! (Updated?) Mod. Just a query: Does anyone know if the maker of Bon voyage! is planning on updating the mod to the current version of KSP? I hate driving rovers, so I NEED this mod.
9. Posted November 26, 2018. I believe the Rover Autopilot is designed if you are using that craft, as for Bon Voyage its simulated meaning you can set a destination and then the rover will get there over time. I mostly use Bon Voyage for long distance and haven't experienced any game breaking bugs (the Kraken, disappearing rover, etc) but the ...
Don't worry! Automagic Industries brings you a new autopilot, which reduces driving accidents by 100%. Bon Voyage is here and it will drive your rovers in background! How it Works. Rover must be landed; It has to have BonVoyage controller aboard, seek in Control tab or use some cool rover mod (listed below) All rover wheels must be intact
Share your Kerbal Space Program craft, with automatic detection of mods, search by mod & craft attributes. BonVoyage All Mods. KerbalX. Main Menu Craft Search Mods Index Find Parts Missions Hangars Users. Upload Craft ... KerbalX is a fan site and is not affiliated with Squad or the Kerbal Space Program Help Support KerbalX.com. Contact Support ...
Things are looking up for our Mun Rover Team, and now, with their new Bon Voyage module, they can travel around the Mun in relative ease.Profile: http://kyce...
Used the Bon Voyage mod to move a rover of mine. Specifically to its target vessel, my base. Now they both disassemble when loaded in, and I can't tell the rover to move to another position without loading it in either. Tried the height offset setting BV has, but it seems that only applies to new movement orders. Alt + F12 cheat menu set position only works on the active vessel, so that doesn ...
Assigned one of those waypoints as the destination with Bon Voyage and sent my rover on its way. After about a week, got a notification that my rover had reached its destination, even though on the tracking station view it was still a good ~30km away from the waypoint.
The rover spawns in the terrain. Look at the settings for bon voyage. There should be an option of how high the rover spawns when loading. If the height of the fall is breaking your wheels then go to cheat menu and lower gravity and/or turn on cheats until the rover settles down. Then return everything back to normal.
KSP skin for UI available. Dewarp done in two steps: instant to 50x and then gradual to 1x. Solar powered rovers will idle when Sun is 0 degrees above the horizon, no more stucking at poles. Serious average speed penalties at twighlight and at night time for manned rovers. Some colors in arrival report.
Bon Voyage is moving vessels in the background and this messes with a vessel's rotation. I have an idea regarding the rotation of a rover . Adding an advanced tweakable, which will set a rotation vector you need for a specific rover.
I'm trying to use the Bon Voyage mod, but it always spawns my rovers on their backs and sides.... why is it doing that Showing 1 - 3 of 3 comments Chibbity
1.5M subscribers in the KerbalSpaceProgram community. The Kerbal Space Program subreddit. For all your gaming related, space exploration needs…
Doesn't look like it, however it is only up to KSP v.1.4.x, so feel free to use it on that version and try it on KSP 1.5.x, but don't bother the author about updates! Quote Link to comment
KSP Community fixes : general bugfxies and QoL Bon voyage! : autopilot rovers and kerbals in the background Waypoint Manager : see waypoints in flight Tracking station evolved Easy vessel switch : alt-click on any ship to focus Kerbal Alarm clock : better than the stock one and shows transfer windows EDIT forgot some