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Rulings/Usage on Abrupt Jaunt
RAW, you can Abrupt Jaunt in response to an attack being declared, but not in between attack roll and damage being dealt. If your [attack roll] result equals or beats the target's Armor Class, you hit and deal damage. There's no separation between the two events: a high enough attack roll means damage is dealt.
Abrupt Jaunt alt. wizard class feature, PHBII pg. 70
First Post. Dec 13, 2007. #1. The Abrupt Jaunt alt. class feature allows a conjurer specialist to take an immediate action to teleport up to 10' a number of times/day = (Int bonus). This ability seems amazingly powerful. Instantly and without failure, (Int bonus) times per day a wizard may avoid an attack unless flat-footed or unaware?
"Abrupt jaunt"
Re: "Abrupt jaunt" - how to acquire? A one-level dip in conjuror wizard with the ACF, or three levels of illithid savant. There's also (Psionic) Contingency or Craft Contingent Spell. Combine either one of those with Dimension Door or Synchronicity/Celerity.
dnd 3.5e
That's it. Abrupt Jaunt is a class feature, and has been erratae'd to a supernatural ability. It is not a spell, and the list does not include "Use supernatural ability" as an allowed action, so you cannot do it. Even the "Escape from Grapple" action does only allow for doing so with opposed grapple checks and Escape Artist checks, not with ...
How does Abrupt Jaunt work? [Archive]
The only requirements are a) unobstructed path from origin and b) must move directly to closest point. Abrupt Jaunting from one spot in an open field to another spot in that same open field won't do anything to ruin those conditions unless it takes you beyond the reach of the charger's double-move speed. Andezzar.
Does PC have to be aware of being targeted to use immediate action as a
Abrupt Jaunt variant wizard class feature, or. Wings of Cover spell, or any other similar effect. Can player use one of those in response to attack that he/she either can't perceive or doesn't know where will land? For example: Fireball (PC doesn't know where it hits until it hits, even if player does),
[3.5] Conjuration Optimization
Re: [3.5] Conjuration Optimization. (1) be a Focused Specialist conjurer. (2) drop your familiar for Abrupt Jaunt. (3) drop Scribe Scroll for Augmented Summoning. (4) take the Summon Elemental reserve feat. (5) consider Master Specialist, MOTAO, and Archmage. Guide to the Magus, the Pathfinder Gish class. "I would really like to see a game made ...
[RPG] Rulings/Usage on Abrupt Jaunt
Another example I came across in some forum argument: using jaunt while falling, in order to avoid any damage from the fall. Assume a fall from 100ft, and using real-world physics from earth. If you jaunt too soon, then you are still in a falling position (and could still take damage, even if reduced damage, still damage none-the-less).
[3.5] Abjuration specialist wizard build help
My friend in another campaign is playing a conjuration specialist, and the abrupt jaunt is retardedly effective. I. Ifshnit Holder of Shadows. Validated User. Jul 17, 2009 #10 hackmastergeneral said: Damage dealing spells get a bad rap. Yes, other stuff is cool and neat, but at the end of the day, damage dealers are a guaranteed help to the ...
[PHB2] Immediate Magic (Abrupt Jaunt) Spell-like or Extrodinary?
One of my players uses the Immediate Magic (Abrupt Jaunt) variant that replaces his familiar. In the text about Immediate Magic, it states that its a Spell-like ability twice and then states that the ability is Extrodinary... Very confused on this one. Secondly, if it is considered a Spell-like ability does it provoke an AoO?
[3.5] conjurer (wizard) feats help! : r/DnD
Take the abrupt jaunt alternative class feature from players handbook 2. It replaces your familiar but it is the only immediate action teleport in DND I believe. It's usable your INT bonus times per day. Which is going to be a fair few. It's awesome for getting out of a full attack, dodging spells or arrows by getting behind cover or even just ...
The Wizard Handbook
Dimensional Jaunt CM: Awful as a standard action. Dimensional Reach CM: Very situational. Drowning Glance CM: Allows a save and only lasts 1 round. Face-Changer CM: Buy a Hat of Disguise. Fiery Burst CM: The AOE is nice. Hurricane Breath CM: Bull rush is very situational. Invisible Needle CM: Great for fighting incorporeal enemies, but the ...
What Wizard schools are best to specialize in? Which schools are best
But notice that abrupt jaunt is literally strictly superior: this is a 50% chance to not get hit by the first attack. Abrupt jaunt is a nearly-100% chance to not get hit by the whole full-attack sequence. Master Illusionist. Nice buff to save DCs, free concealment, and 3/day your spells are basically purely-mental actions.
Jaunter (3.5e Class)
Abrupt Jaunt Mass : At 18th level you can abrupt jaunt other to all willing creatures in 60 ft, placing them in any position you need, including yourself. This is especially taxing, dazing you for 1 round and staggering you for 1d4 rounds. In addition your abrupt jaunt ability has a cooldown of 10 minutes before you can use it again.
SRD
When pushing a spell, the wizard can choose one of the three following effects: increase a spell's DC by +1, add +2 to the level check to overcome spell resistance, or add a +2 morale bonus on attack rolls made with the spell. A wizard can use this ability a number of times per day equal to his Intelligence bonus.
Immediate action teleportation.
Aside from Abrupt Jaunt, what are some methods of teleporting that use an immediate action? Spells are okay, but I probably won't be able to use it if it's above a 3rd level spell. Also, say I have the Sun School tactical feat. Can I use an immediate action teleport (such as Abrupt Jaunt) to interrupt a charge by teleporting next to them during their movement, hitting them (using the Sun ...
D&D 3E/3.5 Questions for a Conjurer (3.5)
2. It's Enchantment, not Enhancement. 3. Unfortunately, Abrupt Jaunt is so stupidly, brokenly good, that if you have a DM that allows it, there's no logical reason not to take it, no matter what your wizard concept. The only real reason to not take it is simply to purposely choose not to be cheesy.
[3.5] New Player attempt at Focused Conjurer : r/DnD
Prepared Spells ( Focused Adjustment -1 NF & +2 Conj per level - Complete Mage p.34 ): 0 th level = 2 NF/3 Conj = Acid Splash x 3; Detect Magic x 1; Read Magic x 1. 1 th level = 3 Conj = Grease x 2; Obscuring Mist x 1. tl;dr - new player, conj focus wizard, need help with basic character setup. edit: Added in some book pointers for other than ...
What can a wizard take instead of a familiar at 1st level?
The Forlorn flaw from Dragon vol. 333 prevents you from gaining a familiar. As with all flaws, you get an extra feat for taking it. The existence of the Obtain Familiar feat (Complete Arcane) suggests that this is a fair trade and that the familiar is valued about the same as a feat.For actual alternate options, from the best list of alternate class features that I know of
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D&D 3E/3.5 [3.5] What's a good wizard feat for level 6?
May 15, 2011. #1. My wizard just hit level 6. I had some ideas for the level 6 feat, but they petered out, as I didn't realize some feats had prerequisites that my character is missing. He is a conjuration specialist (Abrupt Jaunt cheese, which I deemed necessary due to my poor stat rolls). His abilities are all 10s except Con @ 14, and Int @ 17.
dnd-3.5e
Eso es. Abrupt Jaunt es una característica de clase, y ha sido erratae'd a una habilidad sobrenatural. No es un hechizo, y la lista no incluye "Usar habilidad sobrenatural" como acción permitida, así que no puedes hacerlo. Incluso la acción "Escape from Grapple" sólo permite hacerlo con chequeos opuestos de grapple y chequeos de Escape ...
All about Immediate Actions
Example 1 A monster makes an attack roll versus a conjurer with the supernatural ability abrupt jaunt alternative class feature and who has prepared several spells with immediate action casting times.. The conjurer can't take an immediate action after the attack roll's made but before the conjurer knows if it landed.; The conjurer can't take an immediate action after the attack roll's made but ...
IMAGES
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COMMENTS
RAW, you can Abrupt Jaunt in response to an attack being declared, but not in between attack roll and damage being dealt. If your [attack roll] result equals or beats the target's Armor Class, you hit and deal damage. There's no separation between the two events: a high enough attack roll means damage is dealt.
First Post. Dec 13, 2007. #1. The Abrupt Jaunt alt. class feature allows a conjurer specialist to take an immediate action to teleport up to 10' a number of times/day = (Int bonus). This ability seems amazingly powerful. Instantly and without failure, (Int bonus) times per day a wizard may avoid an attack unless flat-footed or unaware?
Re: "Abrupt jaunt" - how to acquire? A one-level dip in conjuror wizard with the ACF, or three levels of illithid savant. There's also (Psionic) Contingency or Craft Contingent Spell. Combine either one of those with Dimension Door or Synchronicity/Celerity.
That's it. Abrupt Jaunt is a class feature, and has been erratae'd to a supernatural ability. It is not a spell, and the list does not include "Use supernatural ability" as an allowed action, so you cannot do it. Even the "Escape from Grapple" action does only allow for doing so with opposed grapple checks and Escape Artist checks, not with ...
The only requirements are a) unobstructed path from origin and b) must move directly to closest point. Abrupt Jaunting from one spot in an open field to another spot in that same open field won't do anything to ruin those conditions unless it takes you beyond the reach of the charger's double-move speed. Andezzar.
Abrupt Jaunt variant wizard class feature, or. Wings of Cover spell, or any other similar effect. Can player use one of those in response to attack that he/she either can't perceive or doesn't know where will land? For example: Fireball (PC doesn't know where it hits until it hits, even if player does),
Re: [3.5] Conjuration Optimization. (1) be a Focused Specialist conjurer. (2) drop your familiar for Abrupt Jaunt. (3) drop Scribe Scroll for Augmented Summoning. (4) take the Summon Elemental reserve feat. (5) consider Master Specialist, MOTAO, and Archmage. Guide to the Magus, the Pathfinder Gish class. "I would really like to see a game made ...
Another example I came across in some forum argument: using jaunt while falling, in order to avoid any damage from the fall. Assume a fall from 100ft, and using real-world physics from earth. If you jaunt too soon, then you are still in a falling position (and could still take damage, even if reduced damage, still damage none-the-less).
My friend in another campaign is playing a conjuration specialist, and the abrupt jaunt is retardedly effective. I. Ifshnit Holder of Shadows. Validated User. Jul 17, 2009 #10 hackmastergeneral said: Damage dealing spells get a bad rap. Yes, other stuff is cool and neat, but at the end of the day, damage dealers are a guaranteed help to the ...
One of my players uses the Immediate Magic (Abrupt Jaunt) variant that replaces his familiar. In the text about Immediate Magic, it states that its a Spell-like ability twice and then states that the ability is Extrodinary... Very confused on this one. Secondly, if it is considered a Spell-like ability does it provoke an AoO?
Take the abrupt jaunt alternative class feature from players handbook 2. It replaces your familiar but it is the only immediate action teleport in DND I believe. It's usable your INT bonus times per day. Which is going to be a fair few. It's awesome for getting out of a full attack, dodging spells or arrows by getting behind cover or even just ...
Dimensional Jaunt CM: Awful as a standard action. Dimensional Reach CM: Very situational. Drowning Glance CM: Allows a save and only lasts 1 round. Face-Changer CM: Buy a Hat of Disguise. Fiery Burst CM: The AOE is nice. Hurricane Breath CM: Bull rush is very situational. Invisible Needle CM: Great for fighting incorporeal enemies, but the ...
But notice that abrupt jaunt is literally strictly superior: this is a 50% chance to not get hit by the first attack. Abrupt jaunt is a nearly-100% chance to not get hit by the whole full-attack sequence. Master Illusionist. Nice buff to save DCs, free concealment, and 3/day your spells are basically purely-mental actions.
Abrupt Jaunt Mass : At 18th level you can abrupt jaunt other to all willing creatures in 60 ft, placing them in any position you need, including yourself. This is especially taxing, dazing you for 1 round and staggering you for 1d4 rounds. In addition your abrupt jaunt ability has a cooldown of 10 minutes before you can use it again.
When pushing a spell, the wizard can choose one of the three following effects: increase a spell's DC by +1, add +2 to the level check to overcome spell resistance, or add a +2 morale bonus on attack rolls made with the spell. A wizard can use this ability a number of times per day equal to his Intelligence bonus.
Aside from Abrupt Jaunt, what are some methods of teleporting that use an immediate action? Spells are okay, but I probably won't be able to use it if it's above a 3rd level spell. Also, say I have the Sun School tactical feat. Can I use an immediate action teleport (such as Abrupt Jaunt) to interrupt a charge by teleporting next to them during their movement, hitting them (using the Sun ...
2. It's Enchantment, not Enhancement. 3. Unfortunately, Abrupt Jaunt is so stupidly, brokenly good, that if you have a DM that allows it, there's no logical reason not to take it, no matter what your wizard concept. The only real reason to not take it is simply to purposely choose not to be cheesy.
Prepared Spells ( Focused Adjustment -1 NF & +2 Conj per level - Complete Mage p.34 ): 0 th level = 2 NF/3 Conj = Acid Splash x 3; Detect Magic x 1; Read Magic x 1. 1 th level = 3 Conj = Grease x 2; Obscuring Mist x 1. tl;dr - new player, conj focus wizard, need help with basic character setup. edit: Added in some book pointers for other than ...
The Forlorn flaw from Dragon vol. 333 prevents you from gaining a familiar. As with all flaws, you get an extra feat for taking it. The existence of the Obtain Familiar feat (Complete Arcane) suggests that this is a fair trade and that the familiar is valued about the same as a feat.For actual alternate options, from the best list of alternate class features that I know of
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May 15, 2011. #1. My wizard just hit level 6. I had some ideas for the level 6 feat, but they petered out, as I didn't realize some feats had prerequisites that my character is missing. He is a conjuration specialist (Abrupt Jaunt cheese, which I deemed necessary due to my poor stat rolls). His abilities are all 10s except Con @ 14, and Int @ 17.
Eso es. Abrupt Jaunt es una característica de clase, y ha sido erratae'd a una habilidad sobrenatural. No es un hechizo, y la lista no incluye "Usar habilidad sobrenatural" como acción permitida, así que no puedes hacerlo. Incluso la acción "Escape from Grapple" sólo permite hacerlo con chequeos opuestos de grapple y chequeos de Escape ...
Example 1 A monster makes an attack roll versus a conjurer with the supernatural ability abrupt jaunt alternative class feature and who has prepared several spells with immediate action casting times.. The conjurer can't take an immediate action after the attack roll's made but before the conjurer knows if it landed.; The conjurer can't take an immediate action after the attack roll's made but ...