Mass Effect Wiki

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  • 1 SP Skill Ranks
  • 2 MP Skill Ranks
  • 3 Player Notes
  • 4 Availability

SP Skill Ranks [ ]

Mp skill ranks [ ], player notes [ ].

  • Trip Mines are always deployed perpendicular to the surface they're stuck on. Extra diligence is required when placing mines on irregular surfaces like rocks or ambient equipment, lest they end up with a laser trip so short or so awkwardly placed no enemy will be reasonably able to pass through and trigger them.
  • Deploying mines over the capacity limit destroys the oldest one placed. Getting rid of undesirable mines requires planting mines again and again until the undesirable one is lost.
  • On multiplayer, mines are persistent across waves.
  • Enemies always go through doorways one way or another, making them ideal locations for planting. Because enemy units are of varying heights (and some of them can float), planting at the archway or floor instead of the sides increases the chances of triggering.
  • On multiplayer, enemies have predictable spawning points always at considerable distance away from players. This can be exploited by identifying such locations, mining them, then deliberately avoiding the area.
  • Trip Mines in close proximity blind spots are a useful deterrent and/or early warning system against flanking units like Wraiths and Adhi .
  • Provided floating units aren't too far off the mined surface, the explosives can trigger passing Observers and Breachers .
  • On singleplayer, Trip Mines are more useful in certain scenarios like boss fights since enemy encounters do not usually last long enough. The mines earn their keep if on an enclosed space, there are loads of enemies about, and if there are reinforcements on the way, although thanks to the squad and other armaments enemies in a typical encounter go down faster than planting mines and waiting for them to trip.

Availability [ ]

  • Single-player: Pathfinder Ryder - Starting Combat Skill
  • Multiplayer: Angara Insurgent
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trip mine andromeda

Trip Mine Skill [Mass Effect Andromeda]

April 10, 2017 Nicholas Archer Mass Effect Andromeda 0

This is a Mass Effect Andromeda skills page on the trip mine skill. Here you’ll find information about the dangerous skills used in Mass Effect Andromeda.

For more  Mass Effect Andromeda  content, head over to our  Andromeda  top page .

Trip Mine Skill 

trip mine

This skill deploys an explosive mine that detonates when a foe comes in proximity. Activating this skill requires one power cell.

Upgrade Description

A fully upgraded trip mine can be used as a  combo  detonator. Prime up your target using a combo  primer  and then use your trip mine to create devastating combos.

Best Upgrades

By rank 3, you will have at least 3 power cells for your trip mine.  Power cells adds a fourth power cell, but at the cost of better proximity radius   and laser range .  It really depends if you want better detection range and area-off-effect, or if you want an extra mine.    

Similar to the upgrade above, these choices depend on whether you prefer damage & force or damage radius.

If you’re looking for another combo detonator (as if there wasn’t enough), it’s best that you use  detonator . However, while the 30% additional combo damage might be tempting, a trip mine skill with EMP upgrade provides you with additional damage against shields and stunning capabilities.

Trip mines,  when fully upgraded, contribute very well to a soldier build.

Related Articles 

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Mass Effect: Andromeda Wiki

Trip Mine (multiplayer)

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Trip Mine is a combat skill and upgradeable combo detonator or combo primer in multiplayer .

Ranks [ | ]

Challenges [ | ].

Trip Mine is the focus of the following challenges :

  • *Daily* - Combat Mastery
  • 2 Remnant decryption puzzle solutions
  • 3 Task: Remnant Data Cores

The Most Useful Skills in ‘Mass Effect: Andromeda’

A handful of the best abilities available, regardless of the character build you're working with. 

trip mine andromeda

In Mass Effect: Andromeda , combat has been completely overhauled , moving from the standard mix of cover and abilities used in the original Mass Effect trilogy to a more fast-paced, open approach. Now, instead of sticking to walls and moving from box-to-box to close in on your enemies, you’re free to roam about the battlefield using Ryder’s new jet pack to get the drop on them immediately. Upon landing, you’ll automatically take cover behind appropriate objects scattered about the environment to regenerate your shields. Thanks to Andromeda ’s new Profile and Skill system , you’ll be able to purchase and equip any set of abilities to use in combat against your enemies too, swapping between your favorite sets on the fly for whatever is best suited to your current combat scenario.

Since you’re able to equip any ability offered by Mass Effect: Andromeda ’s combat, biotics, and tech skill trees, things can get a little overwhelming when you first dive in and begin planning your character’s active and passive ability point allocation. Naturally, some options are more effective than others, but don’t worry, because any build is just as viable as the next, provided you use it correctly . That being said, here are a few of our favorite options available in Mass Effect: Andromeda :

trip mine andromeda

Weapon Specializations (Combat)

No matter how you plan to build your Ryder, you’ll want to spend some time investing skill points into the passive combat abilities which support the weapons you use the most in combat. Weapon passives fromthe Combat skill tree allow you to increase the damage, accuracy, reload speed, and ammunition count of every weapon in the game, with the final rank adding passive bonuses that increase the power further for each kill you get. You’ll need these by the late-game, and boy do they make your powerful weapons even more of a force to be reckoned with.

Trip Mine (Combat)

If you’re looking for a strategic edge in combat, Trip Mine is an ability worth pouring a few skill points into early on because of the tactical options it provides. Unlike the Omni Grenade, Trip Mine allows you to place multiple explosive mines that trigger when an enemy comes in close proximity or steps across a sensor laser. These can be used as combo detonators or primers too, giving you an opportunity to follow up on a wounded enemy with another ability for massive amounts of damage.

Barricade (Combat)

Since the open environments Mass Effect: Andromeda aren’t exactly covered with good objects to hide behind, Barricade is an ability that will save your life continuously if you find yourself caught in the open a lot. Barricade uses a slot from your power cell to deploy a temporary energy wall which boosts shield regeneration and provides combat bonuses to things like weapon damage in the process. While it is limited by the number of power cells you can carry, this is a combat ability you won’t want to ignore.

trip mine andromeda

Charge (Biotics)

An old Mass Effect trilogy standard, Charge serves as one of the single most powerful disruption abilities in the entire game. Charge essentially allows the users to alter their mass and launch forward at an enemy target instantaneously, knocking them down and dealing immense amounts of damage in the process. Now that Andromeda let’s you use your jet pack to jump over obstacles which used to render Charge less useful than other biotic abilities, like Pull and Singularity, it’s a great way to detonate combo primers on enemies while disrupting their defensive lines.

Annihilation (Biotics)

This biotic power made its debut in Mass Effect 3 ’s multiplayer mode, and Annihilation is still a very simple-seeming ability be used in tandem with other abilities to wipe the battlefield clean in a matter of seconds when upgraded. When active, Annihilation drops a small area around you which deals biotic damage every second to enemies caught within. What’s great, however, is that it also primes them for combo detonations, meaning that an ability like low cooldown Throw or Lance can be continuously used to set off combos for large amounts of damage.

trip mine andromeda

Overload (Tech)

Overload, the first ability you’ll see in the tech skill tree, is a fantastic addition to any Ryder’s arsenal because you can always count on it to deal with shielded enemies once you’ve invested a few points into higher rank bonuses. What’s great about Overload besides its ability to knock out enemy shields is that you can use it two different ways by tapping or holding down the button you have it assigned to. Tapping it causes Overload to throw a quick discharge at a target which will detonate combo primers from abilities like Annihilation or Incinerate, whereas holding it down allows it to charge and chain to additional targets.

Flamethrower (Tech)

This classic ability lets your Ryder feel more like a Mandalorian than a Pathfinder. Flamethrower is a channeled ability which unleashes a short-range jet of fire which can be used to burn targets to a crisp if you can get close enough. Not only is Flamethrower extremely effective against armored enemies, but it causes ongoing fire damage to any enemy who isn’t protected by a shield, priming them for combo detonations when used with other abilities. Like Overload, Flamethrower is a must-have ability because of the damage it does to enemy armor, which will help you take down some of the most dangerous creatures in the Andromeda Galaxy.

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Mass Effect: Andromeda guide: Mining and resource collection

Everything you need to know about mining and resource collection

by Jeffrey Parkin

trip mine andromeda

Now that Eos has an outpost and Prodromo is a thriving Initiative community, let’s talk about some of that stuff we told you to ignore during Mass Effect Andromeda ’s “A Better Beginning” mission .

Mining and resource collection

trip mine andromeda

Throughout your adventures on Eos (and any planet), you’re going to see out-of-place-looking rock formations (they’re usually even brightly colored). These are resources — specifically, minerals. Pick these up because they get used to build new weapons, armor and various modifications to your gear.

trip mine andromeda

Shortly after you pick up your Nomad ( Mass Effect: Andromeda ’s version of the Mako), you’ll start getting tips and hints about mining, but not much in the way of explanation. You’ll also get a new mining icon on your map. This is similar to the minerals above, but on a larger scale.

How to find deposits

When you get close to one of the mining locations marked on your map, the mining computer icon in the upper left of your screen will start blinking. Open up your mining computer (on consoles, you do this by pressing right on the D-pad) and watch the graphs. These indicate the (let’s call it) size of the deposits of the various elements you’ll find. (There are no numbers associated with the graphs, so it’s still a bit of a gamble).

Chances are, when you first open up the computer, those graphs will all be at zero, meaning there’s nothing there — no matter what SAM, that blinking icon or your map are telling you. Your job is to drive around a little bit and watch those lines. When you find somewhere with satisfactorily high concentrations of whichever element you prefer, launch your probe to collect it.

There’s a radius around the probe marked by a glowing orange line. You won’t be able to launch another probe inside this radius — which means you’re only going to be able to launch one probe per deposit (per visit to the planet), so chose the location carefully.

AVP Cryo Deployment Perks

trip mine andromeda

AVP s are the Andromeda Initiative’s gamification of the order in which settlers get thawed out. And it’s up to you to make that call. As you earn the points by doing things that make the Heleus cluster more livable, you’ll hit Nexus thresholds that allow you to wake the next block of colonists you choose.

Each block has associated rewards — things like additional research points, additional resources or inventory expansions.

Andromeda Viability Points are shown in the upper right corner of your menu screen. You’ll earn these points from completing tasks on planets — especially from activating terraformers and establishing outposts. You’ll also earn a few here and there from Heleus assignments and additional tasks.

You’ll learn all about these from Director Addison and her assistant Vladimir Brecka after you complete Mass Effect: Andromeda ’s”A Better Beginning” priority ops mission on Eos .

First Murderer walkthrough

With all of the heavy lifting done, you’ve got the time to poke around on Eos a little and clear out some of those to-do list items that have been stacking up. Let’s talk about the “First Murderer” — one of the very first Heleus assignments you picked up when you first got to the Nexus.

trip mine andromeda

  • If you haven’t yet, talk to the distraught turian woman in the Militia HQ on the Nexus .
  • Head straight across the hall to the brig to speak with her husband (the accused murderer).
  • Go back to the Militia HQ and talk to Kandros .
  • Use the terminal in the middle of the room to listen to the audio log .
  • Then head up to Operations to talk to the witness Cassidy Shaw .
  • Go talk to Director Tann .
  • Travel to Eos. You’ll have a marker on your map for the murder site. Get to it.
  • From here, just keep following the markers on your HUD, finding pieces of armor and scanning them.
  • That trail will lead you to a kaerkyn nest in a cave. Clear them out, and scan the final piece of armor.
  • Travel back to the Nexus and talk to Rensus again.
  • Take your findings to Director Tann .
  • We’re not going to tell you which way to answer his final question. That’s on you.

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The galaxy in Mass Effect: Andromeda can sound like a cakewalk. Unlike previous Mass Effect games, you are permitted much more flexibility over your character's skill choices. So even a combat-heavy shotgunner can grab a few tech skills to help whittle enemies down. With that kind of freedom, an amateur will walk into the game thinking that the build is secondary.

RELATED: Who Is The Bravest Mass Effect Character?

That's going to lead to a painful lesson on your first run. On all the difficulty settings besides "narrative," enemies are tough, and those who try to grab a little bit of everything will end up feeling like a whole lot of nothing. The game permits several strategies, and players can excel at some builds that don't even make the community's top picks. But the builds must be strategically thought out and well-executed for Ryder to confidently survive against a variety of challenging villains.

Updated on March 18, 2023, by Branden Lizardi: Plenty of time has passed, and the general consensus has been made on Mass Effect Andromeda's Best Build. We know what works and what doesn't, and we're fairly confident that it won't change at this point. We've revisited this guide to both solidify what the best classes and combos are for the game while also keeping everything clean, clear, and easy to read.

Making Your Own Mass Effect Andromeda Build

"The best is yet to come" is more than just a trite phrase among gamers; the community is frequently coming up with the best builds that are even better than what has already been established. So how do you make a build that belongs on the list?

  • Choose your favorite thing in the entire game and build around it . Whether it's a weapon, ability, class, or armor set, the core piece of the build should reflect the best part of what the player enjoys.
  • Look over every boss fight. Every build should be able to defeat every boss . It's easy to take care of the mobs, but bosses oftentimes have mechanics where some strategies just don't work out.
  • It's alright to have weaknesses companions can take care of. Trying to do everything results in an average build for the entire game and isn't much fun to play. Your squadmates are a valid part of your build .

Guns Blazing

Are you trying to blaze through the game as fast as possible? This build is for you; it's focused entirely on offensive capabilities . You might need to find some cover during the more intense moments, but weapons are always useful, so investing entirely in your Soned minigun is more than justified.

One shot, one kill. With the highest single-bullet damage in the game , the Kishock Harpoon Gun will reduce most enemies to particles, especially with a headshot. Knocking foes over with a Concussive Shot means you'll always be able to get at least one freebie shot while your target is belly-up.

The environment is your best friend, and if you like the concept of tossing a baddie off a cliff or into magma , you'll love this. Even when you're not shifting enemies toward their ultimate demise, you will keep them permanently disabled, so your squadmates can do the dirty work. You'll also be about impossible to kill, as even enemies immune to your damage will be staggered by your singularity down hallways.

RELATED: The Best Callbacks To The Mass Effect Trilogy In Mass Effect: Andromeda

Biotic Death

Not all damage comes from the barrel of a gun. Biotics can do repulsive amounts of damage and send foes flying at the same time. It's especially useful against large waves of enemies since all active abilities are areas of effect . If you rotate your moves correctly, even bosses that try to shrug off biotics will be whittled down before they can compose themselves properly.

Robotic Doom

Let your gadgets do the hard work as you simply worry about staying behind cover and getting the best angle to help out. Even on harder difficulties where the enemies kill off your robot friends, each toss buys you enough time to get plenty of potshots in. This build really shines when times are tough, and ammunition is in short supply.

What makes this the best build is that no enemy is safe. It's got something to take down biotic barriers, armor, and shields, effectively removing the only three defensive bars your enemies might have. Feel free to experiment with whatever lightweight gun you'd like, or you can forego guns entirely and keep using abilities to finish off the final health bar.

Asari Commando

With the Asari Sword, you'll be invincible, invisible, and teleporting toward targets so often that your enemies won't be able to damage you. Top that off with the fact that the sword can't be dodged and the skills that boost melee damage, and you're looking at a nice and easy journey to the end of the game.

Krogan Warrior

The Krogan once terrorized the galaxy, and Ryder can do the same by mastering their techniques . By using biotics to bolster your close-range shotgun, you'll be in the thick of the fight and sending opponents flying away. It's not as offensive as it sounds; you'll be doing plenty of tanking between your barrier and the backlash . If things really get bad, charge out of there, get into cover, and reload for your next wave of shotgun blasts.

RELATED: The Creepiest Mysteries In The Mass Effect Series

Everlasting

By focusing on defensive abilities almost exclusively , you will outlive any dangerous situation the game throws you. There is no weakness to this build so long as you find a weapon and a squad that works best for you since those will be your only sources of dishing out damage.

Run And Hide

Running away doesn't sound very exciting, but on the hardest settings, you won't have a choice. Enemies will be flooding from everywhere. Thankfully, if you know your way around the map, you can keep running forever and have enemies gradually kill themselves on the gadgets you leave behind .

NEXT: The Best Romances In The Mass Effect Series

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  • Walkthrough *

2. Mass Effect: Andromeda General Hints and Tips

If you are up to the challenge, you can get all achievements in a single playthrough. However, this will require playing start to finish on Insanity, which is quite challenging; especially if you are unfamiliar with the game’s mechanics and don't have upgraded equipment. Additionally, you will need to do so much of the in-game content that it will drive up the time required to complete the achievement list. Therefore, I strongly recommend splitting the effort into two playthroughs. Something else to consider; while some achievements can be earned in either single player (SP) or multiplayer (MP), I strongly recommend you strive to complete all of these in SP. The guide is written to reflect this preference, as those achievements better align with other achievement requirements that can only be earned in SP.

First Playthrough

Difficulty: Narrative - Easiest

The first playthrough should be played on an easy setting. Narrative is the easiest. This will allow you to concentrate on familiarizing yourself with the game, reduce the complexity of combat, and obtain most of the achievements with relative ease. Ideally, you should get all but 1-2 achievements outside of those involving multiplayer or STRIKE. Completing all of the story and loyalty/romance missions will see that you get those achievements, while making progress towards reaching the level specific achievement goals. There will also be plenty of combat opportunities during this initial run, allowing you to earn all of the combat related achievements (see below for a breakdown).Additionally, it is imperative that you complete the 20 Remnant decryptions on this playthrough, as progress will not transfer to a second run. Expect to put in many hours for this playthrough, as you should participate in combat when ever possible, and complete most of the side missions available. Doing so will make the next run, New Game+ on Insanity, that much easier to breeze through; as you should be leveled up and have access to better equipment so you can focus on the story missions only.

Second Playthrough

Difficulty: Insanity - Hardest

Hopefully, this playthrough would be limited to, at most, 2 achievements. Completing the game on Insanity, and probably reviving 25 fallen teammates. Allies fall in combat much easier on Insanity, so this is much easier to obtain on the higher difficulty. You can grind a few at a time, especially during climatic battles against waves of enemies, or boss types, as you progress through the story. This playthrough should be limited to the primary story missions only, unless of course you missed something in the first run and need to complete those requirements as well. The goal for this playthrough is to do the bare minimum and finish the story, as quickly as possible.

Research & Development

Research - You can research new gear or a higher rank item by spending Research Data (RD) points to unlock them for development. Each item is based on one of three technologies: Milky Way, Heleus, or Remnant. RD is gained through scanning items, awarded from Strike Teams/Apex Missions, or given at regular intervals if certain AVP Cryo Pod Perks are acquired.

Development - You can craft equipment that you have researched. For this, you will need the predetermined resources to craft the item. You can also improve the crafted item by adding Augments during the crafting process. Augments are permanently attached to the crafted item, and cannot be removed like Mods, except through dismantling the item. Weapons vary on the number of augment slots, depending on their rarity; armor on the other hand, does not vary. A weapon of rarity Common has 2 slots, Rare has 3, and an Ultra Rare has 4. For armor, all chest pieces have 4 slots, whereas head, arms, and legs only have 2.

There is one crafting related achievement, in which you will need to develop an item with three augments attached. Make sure you have found, developed, or purchased enough augmentations before selecting an item with at least 3 augmentation slots to craft. All chest armor pieces have 4 slots, so that would be the easiest to use for this achievement. Insert the 3 augments, and complete the build to unlock the achievement.

Craft armor or a gun with 3 augments.

Craftsmanship

Enemy Defense - Enemy Health Bars are displayed above them, indicating remaining health or defenses during combat.

  • Red: Health - no special defense.
  • Yellow: Armor - enemy takes reduced damage.
  • Blue: Shield - a protective barrier which must be depleted before you can damage Health or Armor, it can regenerate.
  • Skull: Boss - Health or Armor, and Damage output are significantly higher than the standard enemy build.

Certain skills or special ammo can counter shields and armor. On the easier difficulties, this is unnecessary, simply keep shooting till they go down. This becomes more of an issue on the harder difficulties. Skills like Overload or Energy Drain help reduce shields faster, in addition to Disruptor Ammo . For Armored foes, Incendiary Ammo or Cryo Ammo will help reduce or limit the Armor defense bonus, in addition to Tech skills such as Incinerate or Cryo Beam .

cn_A

Kill 100 enemies while hovering. (Single-Player)

Death from Above

Weak Points - Most enemies have a weak point. Hitting these vital spots will result in critical damage. You will notice an Orange hit marker appear when the weak point is stuck, compared to white (hit) or red (killed). For humanoid enemies, such as the Kett, Roekkar, or Exiles, the head is the obvious weak point. For Synthetics, like the Remnant, there is usually a red glowing spot, such as a targeting lens or "eye" (ex. Assemblers), cooling tank (ex. Hydra), or exposed inner circuits (Nullifier). A Remnant Destroyer has two shoulder mounted turrets that are weak points, and will perform a weapon charge up that will expose another internal weak point. For others, specifically the Architect, the weak spot is exposed at specific moments in the battle. Finally, large Beasts, such as Eirochs or Fiends, have weak points were their body has missing armor plating. For example, one of the Eiroch's weak points is a pair of dark spots (no armor) between the neck and shoulders. Most of the smaller beast have no weak points, but don't require much damage to kill.

While aiming through an equipped scope, rack up 250 weak point hits with any weapon to earn progress towards the achievement. A low damage, high fire rate assault rifle works wonders to rack up hits; but use whatever works for you. You only need to hit the spot, not specifically achieve a kill with a weak point hit, to make progress.

Hit 250 enemy weak points while using a scope. (Single-Player)

Pinpoint Shot

Keep in mind, over the course of your playthrough (two recommended), you will need to amass 2000 enemies killed. This is easily achieved in one playthrough, just keep in mind that you need to earn the final blow and that kills earned by squadmates will not count towards this progress. Make sure you participate in optional combat when the opportunity arise to easily reach 2000 kills in one playthrough.

Kill 2000 enemies.

Terminator

Level, Rank, & Profiles

Character Level - You need to reach a minimum level of 45 to complete all level and profile achievements.

Once you reach Level 25.

Reach Level 25 in single-player mode or Level 15 in multiplayer mode.

Almost There

Once you reach Level 40.

Reach Level 40 in single-player mode or Level 20 in multiplayer mode.

Peak Condition

Equipment Rank - Weapons, Armor, and Mods have rank progression which impacts their stats. The higher the rank, the better the performance of the item. You can only access higher rank items through character progression. Rank 1-2 are available from the start, however, each subsequent rank is unlocked at every 10th levels. Meaning, at level 10 you can find, buy, or R&D Rank III items; at level 30 you have access to Rank V items.

Once you reach level 30 (single player), acquire a Rank V (5) weapon through vendors, loot drops, or crafting; then earn a kill with it.

Kill a foe with a Rank 5 weapon in a single-player game or equip a Rank 10 weapon in multiplayer.

Kitted Out

Power Combo - Some skills have an additional function, Primer or Detonator. When a Primer skill is used, there is a chance that the target will be “Primed” at which point the use of a Detonator skill will result in a Power Combo. This usually causes an explosion and results in additional damage applied to the target and/or surrounding area. This is a powerful combat bonus, and one that is not really explained during gameplay. To see which skills are considered Primer or Detonator, look for a small white icon on the top left or top right of the skill icon, or read the skill description carefully. Some skills can become a Primer or Detonator skill once upgraded to Rank 6. Be sure to read the description carefully, as whether the button is pressed or held may also make a difference. Additionally, it is worth noting that skills function the same when a squadmate uses it, therefore they can Prime a target for you to Detonate, and vice versa.

Profiles - There are 6 different profiles: Soldier, Engineer, Adept, Sentinel, Vanguard, Infiltrator, and Explorer.

These unlock and increase in rank according to how you invest your skill points in each of the three skillsets: Combat, Tech, and Biotics. Once a profile is unlocked, you can equip it to gain additional bonuses. While making progress on the combat related achievements, you should easily unlock each of the 6 profiles.

Equip three different Profiles once you unlock enough profiles.

Equip three different profile types.

Jack Of All Trades

There is another achievement that requires you reach Rank 6 on each Profile. Progress saves to your account, so this can be accomplished via the save/reload method. There is a skill re-spec station in the Tempest’s Medical Bay, so don’t worry about working towards this until you earn enough skill points to complete this feat. You will need at least 234 points, which equates to level 45 with the addition of the skill point terminals from the Cryptographer achievement, or level 46 without the skill bonuses.

Once you have enough points, return to the Tempest and use the re-spec station to reimburse all your skill points. Before you start investing, make a save file which you will revert back to after reaching rank 6 on one profile. Follow the list below to reach Rank 6 on each profile, reverting to the save after each. Once the final profile is maxed, you should earn the achievement.

Soldier – Invest 232 skill points in the Combat skillset

Engineer – Invest 232 skill points in the Tech skillset

Adept – Invest 232 skill points in the Biotic skillset

Sentinel – Invest 116 skill points in each Biotic & Tech skillsets (232 in total)

Vanguard – Invest 116 skill points in each Combat & Biotic skillsets (232 in total)

Infiltrator – Invest 116 skill points in each Combat & Tech skillsets (232 in total)

Explorer – Invest 78 skill points in each Combat, Tech & Biotic skillsets (234 in total)

Unlock Rank 6 for each single-player profile type, or obtain a Level 6 multiplayer bonus stat.

High Performance

While investing points to reach Rank 6 for some of the profiles, you will have to max out some skills to invest enough points. Therefore, you will also unlock the following achievement if you don’t do so through natural character progression during the story. It takes 21 skill points to reach rank 6 for one skill, so this feat will consume 63 skill points in total; which can be accomplished at level 16 at the earliest.

Evolve one tech, one combat, and one biotic power to Rank 6. (Single-Player)

Full Power

Combat Skills and Related Achievements

You will need to acquire the following skills to unlock the achievements in this section:

  • Biotics – Pull
  • Biotics – Throw
  • Biotics – Lance (unlocked after investing 9 points in Biotics)
  • Combat – Trip Mine
  • Tech – Flamethrower
  • Tech – Cryo Beam
  • Tech – Tactical Cloak (unlocked after investing 9 points in Tech)
  • Biotics – Charge
  • Remnant IV (unlocked during the story)

Pull (Tap) + Melee

cn_RS

Use a melee attack to hit 25 floating enemies. (Single-Player)

Sucker Punch

This pairs well with progress towards 100 enemies killed with melee, easiest done on the lower difficulties as a leveled melee weapon will likely be a one hit kill weapon anyway.

Kill 100 enemies with melee attacks.

Close Combat Specialist

Pull (Hold) + Throw

Hold Pull to drag an enemy to Ryder, then press Throw to send that enemy into another. You will need to be relatively close to the second enemy for this to count, essentially point blank. This needs to be done 25 times in total.

Hit an enemy with a thrown enemy 25 times. (Single-Player)

Fastball

Pull (Tap) + Lance (or Concussive Shot or Incinerate)

Tap Pull to lift an enemy and Prime the target, then hit the lifted enemy with Lance (preferred), Concussive Shot, or Incinerate for a combo Detonation. Do this a total of 25 times.

Hit 25 floating enemies with Concussive Shot, Lance, or Incinerate. (Single-Player)

Trapshooter

Each Skill Combo will also earn progress towards 100 power combos. Easiest done with Pull (Tap) as the Primer and whichever Detonator skill you want; Throw, Lance, Incinerate, etc.

Perform 100 power combos.

Fireworks

Additionally, this can be combined with a squadmate's Primer skill to progress With Our Powers Combined . Peebee is by far the easiest to join forces with, as her Pull skill is easy to identify during battle. Keep Peebee in your squad, and occasionally during battle she will Pull an enemy, causing them to float into the air for you to hit them with Lance, or another Detonation skill. Using Lance, Concussion Shot, or Incinerate on an enemy Peebee Pulls, will progress all three achievements.

Detonate 10 targets that were primed by a teammate. (Single-Player)

With Our Powers Combined

Trip Mine + Pull (Hold) + Throw

The Trip Mine skill consumes a power cell upon activation, rather than recharging after a cooldown. Place a mine on the ground, a little ways away from the direct combat zone; this will avoid accidental detonation. Then, use Pull (Hold) to drag an enemy to you; line them up with the mine and use the Throw skill to toss them across the laser trip sensor, detonating the explosive and unlocking the achievement.

Detonate a trip mine with a thrown enemy. (Single-Player)

Rough Landing

Flamethrower (Hold)

The Flamethrower skill can ignite an unshielded/unarmored enemy, engulfing them in flames and Priming them for a combo Detonation. When you find a group of enemies, hold the assigned button to unleash a continuous stream of fire. This must ignite at least 3 enemies with one use of the skill, before it depletes and goes into cooldown. The longer you hit an enemy with the jet of flame, the more damage they take; so be sure to sweep, back and forth, across the group of enemies to hopefully have them catch fire before they are killed. If you are having trouble igniting 3 enemies with one use of the skill, it may be helpful to temporarily increase the difficulty.

Voeld is an excellent place to get this accomplished, as drop ships continuously drop off groups of enemies while you travel around the planet’s surface. You can usually catch a drop ship and be waiting for the group to hit the ground, at which point you can hit them all fairly quickly with Flamethrower. Just remember that shielded enemies will not catch on fire until the shield is depleted.

PRO TIP : direct your squad to hold position behind the Nomad, or a wall, so they do not interfere and kill your targets before you can ignite them all.

Light three enemies on fire with one continuous Flamethrower attack. (Single-Player)

Pyrotechnics Expert

Cryo Beam (Hold) + Jump + Melee (Hold)

There are many ways to freeze an enemy, the easiest will be using the Cryo Beam skill. This skill will weaken armored enemies, or freeze unarmored and unshielded enemies solid. Target an unshielded/unarmored enemy, then hold the assigned button to maintain the beam on them until they are frozen solid. Then, jump into the air, and then hold the melee button to slam down into the ground. A killing blow will shatter the frozen enemy, which shouldn’t be an issue on the lower difficulties.

Shatter a frozen enemy with a jump melee attack. (Single-Player)

Icebreaker

Tactical Cloak + Charge

Each of these required skill will unlock once you invest 9 skill points in both Tech and Biotic skills, respectively. Once you have both, activate the Tactical Cloak to turn invisible, then approach an enemy and use the Charge skill to run them over. You do not need to kill the target, but you do need to make contact.

While cloaked, hit an enemy with a Charge attack. (Single-Player)

Vanguard Surprise

Remnant IV (unknown at the start)

This special skill is unlocked during the story, and is the only skill able to progress the Friendly Fire achievement. How to unlock this is covered in the story portion of the guide. Once this skill is available, use it to produce an ally construct. During combat, you can tap the assign skill button, again, to direct the construct to specifically attack a target. You will need to direct it to attack each of the main Remnant enemy types: Assembler, Observer, Breecher, Nullifier, Destroyer, and Architect. Architects are optional boss types found only after establishing an outpost on a planet and completing a specific side mission; however, there is one unmissable Architect during the final story mission.

Direct your Remnant VI to attack each type of Remnant enemy. (Single-Player)

Friendly Fire

Additionally, once the ally construct earns 100 kills, you can earn another achievement. The construct will need to get the killing blow to count. You may want to upgrade the Remnant IV skill to increase its combat effectiveness, if you are having trouble racking up kills. Your squadmates may also rob some kills from your construct, but keep at the grind. Be sure to whittle down some health before directing your construct to attack the target to help in this effort.

Using constructs, kill 100 enemies.

Mastermind

Mass Effect Andromeda Builds Guide

Mass Effect Andromeda Builds Guide to help you build your character with best loadouts, core skills, weapons, and profiles.

Mass Effect Andromeda Builds

This Mass Effect Andromeda Builds Guide will help you build your character with the best loadouts, core skills, weapons, and profiles.

Powers/Skills in Mass Effect Andromeda are divided into three categories i.e. combat, biotic, and tech. Each of these has its unique strengths and weaknesses. While you should always experiment with different things to see what works best for you, this guide should help you find some loosely-structured character builds to build upon.

For more help on Mass Effect Andromeda, check out our Key Decisions & Consequences Guide , Remnant Puzzle Solutions Guide , and Crafting Materials Locations Guide .

Mass Effect Andromeda Builds

Although powers/skills are divided into three distinct categories, don’t let it restrict you to a single category. As mentioned earlier, I highly suggest experimenting with different things and come up with a unique character build of your own.

Lastly, you gain access to the Tempest’s Re-Spec Station at the very beginning of the game which lets you re-spec your points if anything goes wrong.

Combat Builds

If you decide to put emphasis on combat, you’ll have to rely on weapons as your primary source of damage. These builds require proficiency with a weapon and allow you to use cell-consuming combat powers which are ridiculously powerful.

You must, however, use these powers at the appropriate time to increase their effectiveness. Shields are pretty tough to take out with a weapon but you can always use disruptor ammo to counter this weakness.

Combat Build #1 – Weapons Specialist

  • Recommended Profiles : Soldier
  • Training History : Security Officer
  • Recommended Weapons : Assault Rifles or Pistols, Sniper Rifles
  • Power Loadout : Turbocharge, Barricade, Overload or Energy Drain
  • Core Skills : Turbocharge, Assault Rifles or Pistols, Barricade, Rank 3 Combat Fitness, Sniper Rifles

This build primarily focuses on using mid-ranged weapons to dish out constant damage from cover and excels at eliminating single-target. A couple of things that you should keep in mind with this build is decent ammo management and having a good aim.

On top of it, the Turbocharge should allow you to increase your overall damage output. Barricade, on the other hand, gives you a shield whenever you’re behind cover for additional survivability. Last thing that you need to do is to stock up on all three elemental ammo consumables.

Combat Build #2 – Grenadier

  • Training History : Operative or Security
  • Recommended Weapons : Assault Rifles, Shotguns, Sniper Rifles
  • Core Skills : Omni Grenade, Trip Mine, Flak Cannon, Tactical Cloak or Concussive Shot
  • Power Loadout : Omni Grenade, Trip Mine, Flak Cannon, Tactical Cloak or Concussive Shot

This build basically deals with dishing out a massive amount of damage in an area. Using the Trip Mine, Flak Cannon, and Omni Grenade, you should easily be able to deal a ton of damage in about no time at all.

When it comes to Training History, you’ve a couple of options at your disposal. You can either go with Operative to gain access to the Tactical Cloak without investing anything into the Tech tree or you can go with Security to get the Concussive Shot for some additional explosions.

One of the most important things that you need to take care of is managing cell resources. For maximum effectiveness, you should try to weaken enemies with some well-timed explosions and follow up with a heavy weapon. The reason as to why this build allows you to freely carry heavy weapons is because the cell-consuming powers don’t require recharging.

The resource management, however, can get a tad tricky in some situations which is why you need to be absolute sure about what you’re doing or you’ll get heavily punished.

Biotic Builds

These builds basically grant you with massive CC powers such i.e. Pull, Singularity, etc. Using these powers, you should easily be able to knock and disable enemies with as little effort as possible.

Moreover, some of these powers also deal an incredible amount of damage in an area which makes them valuable for taking out large groups in an area. On top of it, the Biotic powers have shorter recharge times as compared to Tech/Combat powers which allow you to spam them without worrying too much.

Lastly, there are some powers which enhance your survivability by increase maximum shield and replenishing it. However, when using these powers, you need to be aware of getting off-guard, especially when it comes to shielded enemies.

Biotic Build #1

  • Training History : Biotic
  • Recommended Profiles : Adept
  • Power Loadout : Pull, Throw, Singularity
  • Recommended Weapons : Lightweight Pistols
  • Core Skills : Pull, Throw, Singularity, Containment

The primary focus of this build is to provide immense CC and displacement effects. Using these powers, you should be able to single out enemies and target them one by one. If this is not your playstyle, you can also detonate your own combo using the Pull into Throw sequence.

All the powers mentioned in this build not only work well with one another but should also allow you to work well with your squadmates. Control an enemy and let your squadmates finish the job, especially with a detonator. When it comes to this build, I highly recommend unlocking Singularity and Radius for Pull.

Lastly, since recharge time can make the difference between life and death, I highly suggest using 1-2 pistols and avoid any heavy weapons in your inventory.

Biotic Build #2 – Glass Cannon

  • Training History : Scrapper
  • Recommended Profiles : Vanguard
  • Recommended Weapons : Melee, Shotguns
  • Power Loadout : Charge, Nova, Trip Mine or Omni Grenade
  • Core Skills : Charge, Nova, Barrier, Shotguns, Trip Mine or Omni Grenade

When it comes to this build; Charge, Nova, and Barrier go hand in hand. The reason for this is that the Barrier is almost essential to protect you from heavy fire as you head in using the Charge. Alternatively, you can also acquire the Omni Grenade early and use it.

If you can, I also recommend getting an Omni-blade or Krogan Hammer. Apart from this, you should also unlock the Vanguard Profile in order to increase the survivability. As you might’ve guessed, this build should allow you to deal an incredible damage but makes you vulnerable to damage because you’ve to dive into a battle in order to deal a considerable amount of damage.

Tech Builds

When going with these builds, you need to keep in mind that Tech powers feature a lengthy recharge time and require careful positioning if you don’t have Tactical Cloak.

On the positive side, these builds are really powerful against shields and synthetics. The tree also makes the sniper builds using the Tactical Cloak and Energy Drain.

Tech Build #1 – Assassin

  • Training History : Operative
  • Recommended Profiles : Infiltrator
  • Recommended Weapons : Sniper Rifles, Pistols
  • Power Loadout : Tactical Cloak, Energy Drain, Trip Mine
  • Core Skills : Tactical Cloak, Energy Drain, Sniper Rifles, Trip Mine

Tactical Cloak is one of the best tools at your disposal with this build. It not only increases your overall damage output but also suppresses your sound, allowing you to gain an advantage using your Tactical Cloak.

The idea behind using this build is to use the Tactical Cloak to scout the area and then eliminate the high-priority targets using the critical hit bonus increased by the power. Another thing that works really well with the Tactical Cloak is Energy Drain which has shield-restoration effect.

As long as you timing the recharge times of these powers perfectly, you shouldn’t get caught off-guard. As for weapons, I recommend a sniper rifle or a high-damage pistol. Remember, you don’t want to increase the recharge time of your powers with heavy weapons.

Tech Build #2 – Space Ninja

  • Recommended Profiles : Sentinel
  • Recommended Weapons : Electric Firaan, Shotgun
  • Core Skills : Tactical Cloak, Annihilation, Energy Drain
  • Power Loadout : Tactical Cloak, Annihilation, Energy Drain

This is a late-game build so make sure you have enough points to re-spec into this build. When using this build, the first thing that you need to do is to dive the backline and use Annihilation with the Vortex upgrade and follow up with the Energy Drain.

It’s important to note that you can use any combo detonator but I suggest the Energy Drain for its better survivability. Moreover, since you need faster recharge speed, I recommend the Sentinel profile. Finally, it’s important to note that you can’t have Annihilation and Tactical Cloak active at the same time.

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Haider is a freelance contributor, who loves video games, playing guitar, and aviation. He is a competitive FPS player and also enjoys exotic RPG games like Diablo and Xenogears (his favorite game of all time) ...

Mass Effect: Andromeda Multiplayer Characters and Classes guide

While there's plenty to say about Mass Effect: Andromeda's single-player campaign , there's also a lot of information contained in its extensive multiplayer mode.

Mass Effect 3, the last game in the Mass Effect series, was the first game in the franchise to have a multiplayer campaign. This mode had a team of four players dropped onto a map to face off hordes of Collectors, Reapers, Ceberus soldiers, or Geth. Despite the divisiveness regarding "Galactic Readiness" and how the multiplayer played a role in the ending you would get in the single-player campaign, the action-packed multiplayer was highly successful and engaging enough to enthrall many players to sink in countless hours into the mode.

Likely due to the success of the Mass Effect 3 multiplayer, Mass Effect: Andromeda’s multiplayer is largely similar aside from the fact that it is not required in order to get a certain ending. You will enter a lobby, wait for three other people to fill in the remaining slots, and as a group of four, drop onto a map to face off waves of enemies.

There are currently 26 characters from 4 classes available in Mass Effect: Andromeda’s multiplayer. As we unlock more characters in the multiplayer, we’ll update this guide with their Apex HQ information and skills.

Want more Mass Effect: Andromeda help? Be sure to check out our hub - it's full of quest walkthroughs, tips, tricks, system explanations and more .

Common Class

MEAMaleSoldier.jpg

Human Male Soldier

The Human Male Soldier is a weapon expert with heavy armor and a gun for all occasions who is effective at any range. He worked in the Alliance before joining the Initiative. He likes the idea of helping establish life in a new world, and he wants to do it in the way he thinks is noble and right.

  • Turbocharge

Temporarily vents weapon heat via armor to improve thermal clip efficiency and boost weapon firing rates.

  • Concussive Shot

Fires a target-seeking high-impact round that knocks down unarmored, unshielded, normal sized enemies and detonates combo primers.

  • Frag Grenade

Tap button: Throw a grenade to deliver massive area damage on a two-second timer. Hold button: Cook the grenade, shortening its timer. If held for too long, the grenade will explode in your hand.

  • Munitions Training

Weapons-focused combat training.

  • Combat fitness

Survival training for Initiative combat forces.

MEAFemaleSoldier.jpg

Human Female Soldier

The Human Female Soldier is a weapons expert with heavy armor and a gun for all occasions and is effective at any range. She worked private security in the Terminus System, but left to find adventure in the Andromeda galaxy. She likes getting to know her new APEX colleagues and working with them to get the job done well.

MEAMaleVanguard.jpg

Human Male Vanguard

The Human Male Vanguard is a biotic charger that can travel to enemies in the blink of an eye, then deal point-blank damage. He is a talented Alliance veteran who hopes to relive his glory days in Andromeda. He often gives advice to the younger members of the team and loves to say, “I told you so.”

Alters the biotic’s mass, launching the user at an opponent. Restores some shield strength at the charge’s end. Charge detonates combo primers on targets.

Channels energy into a point-blank, high-damage explosion around the user.

Blasts enemies with a line of explosions that proceeds through walls and other solid objects. Shockwave detonates combo primers.

  • Apex Training

Balanced offensive training available to combat-oriented APEX classes.

Uses biotic abilities to augment standard kinetic barriers.

MEAFemaleVanguard.jpg

Human Female Vanguard

The Human Female Vanguard is a biotic charger that can travel to enemies in the blink of an eye, then deal point-blank damage. She was a respected leader within the Alliance, so Initiative leaders recruited her to organize and establish security organizations in Andromeda. APEX is more than the “segue to eventual retirement” she had anticipated, but she’s good at her job and respected by the team.

MEAFemaleEngineer.jpg

Human Female Engineer

The Human Female Engineer is a clever tech expert that distracts, limits, and locks down opponents on the battlefield. Exuberant and enthusiastic, the she loves using creative tech to blow things up. If it does the job and makes a spectacular explosion doing so, that’s the best of both worlds to her.

Hold button: Directs a continuous stream of super-cooled particles that freezes targets, priming them for combo detonations. Freezing disables unarmored enemies and weakens enemy armor, but has no effect on shielded foes.

  • Assault Turret

Deploys an automated assault turret that counts as a tech construct. Tap button: Directs the turret to attack a particular target. Hold button: Detonates the turret, damaging nearby enemies.

Tap button: Unleashes an electrostatic discharge upon a target. High damage to shields and synthetic enemies. Detonates combo primers. Hold button: Charges Overloard, causing it to “chain” to two additional targets.

  • Offensive Tech

Technical training to maximize the omni-tool’s offensive capabilities.

  • Support Systems

Self-defense and team support for tech power users.

MEAMaleEngineer.jpg

Human Male Engineer

The Human Male Engineer is a clever tech expert that distracts, limits, and locks down opponents on the battlefield. He has always been good at science, but he knows he’s got what it takes to be a leader – leaders should be smart people, after all. He’ll be a Pathfinder some day, just you wait and see.

MEAFemaleAdept.jpg

Human Female Adept

The Human Female Adept is a powerful biotic with light armor who uses her powers to control crowds and cause widespread damage. She doesn’t care much for the romance of the idea of settling in a new galaxy. What she sees here is a power vacuum – and she’s going to fill it.

  • Singularity

Tap button: Deploys a gravity well that lifts and damages unshielded and unarmored enemies. Primes enemies for combo detonations. Tap again: End the effect early.

Tap button: Lifts an unshielded, unarmored enemy helplessly in the air and primes the target for combo detonations. Hold button: Drags the target enemy or object along with the user.

  • Offensive Biotics

Training to maximize biotic damage to enemy targets.

MEAMaleAdept.jpg

Human Male Adept

The Human Male Adept is a powerful biotic with light armor who uses his powers to control crowds and cause widespread damage. He doesn’t really talk about why he joined the Initiative; in fact, he doesn’t talk much at all. Given the quiet intensity with which he rips through enemies, none of his teammates are rushing to ask about his past.

MEAFemaleSentinel.jpg

Human Female Sentinel

The Human Female Sentinel is a tactical defense expert with sturdy tech armor and a versatile power set. Excited to seek adventure, this is her first time testing her combat skills in a real-life situation. She’s very skilled, and what she lacks in experiences, she makes up for in enthusiasm.

Hurls a gravity field projectile to throw unshielded and unarmored targets away and detonate combo primers.

Deploys a temporary energy barricade that will boost shield regeneration for everyone who takes cover behind it. Upgraded versions provide additional combat bonuses for allies. Activation requires one power cell from Barricade’s limited power cell supply.

  • Energy Drain

Restores shields by sapping electromagnetic energy around a target. Causes bonus damage to shields and synthetic enemies, and detonates combo primers on all primed enemies.

  • Weapon Training

Project a suit of Omni-Tech armor around your body to absorb a portion of all damage received.

MEAMaleSentinel.jpg

Human Male Sentinel

The Human Male Sentinel is a tactical defense expert with sturdy tech armor and a versatile power set. He is a seasoned professional; he’s been there and done that. Nothing surprises him, even in a brand new galaxy.

MEAFemaleInfiltrator.jpg

Human Female Infiltrator

The Human Female Infiltrator is a stealth expert who moves unnoticed around the battlefield with tech powers, then picks off enemies with well-placed shots. After losing her husband and child in a botched robbery back in the Milky Way, she came to Andromeda for a fresh start. She joined the APEX to do some good and to work through some anger and sadness.

  • Sticky Grenade

Tap button: This grenade will stick to an enemy or surface. It will explode on a two-second timer. Hold button: Aim the grenade. This grenade will not explore in your hand.

  • Tactical Cloak

Employs light-bending technology to render the user invisible at the cost of shield and health regeneration. Guns, powers, and melee attacks used from cloak gain a damage bonus but break the cloaking effect.

Fires a plasma projectile that does bonus damage to armor and inflicts ongoing burning damage to unshielded foes. Burning enemies are primed for combo detonations.

  • Combat Fitness

MEAMaleInfiltrator.jpg

Human Male Infiltrator

The Human Male Infiltrator is a stealth expert who moves unnoticed around the battlefield with tech powers, then picks off enemies with well-placed shots. He is one of the younger team members and more of a thrill-seeker than a hardened combatant. His natural abilities make him effective, and his reckless nature can work both for and against him.

Uncommon Class

MEAKroganVanguard.jpg

Krogan Vanguard

The Krogan Vanguard is a tough biotic warrior with point-blank damage who quickly travels to enemies. The shame and disappointment of getting drunk and missing his Rite of Passage on Tuchanka drove him to join up with the Initiative. He has a few anger management issues and likes to hit things. Hard.

Improves Damage Resistance at the cost of restricted mobility. Damage Resistance reduces all incoming damage via a scaling formula. For instance, 100 Damage Resistance cuts your incoming damage in half.

Enter a blood rage after performing multiple melee kills within 30 seconds.

MEAAsariAdept.jpg

Asari Adept

The Asari Adept is a mighty biotic that compensates for light armor with crowd-control attacks and widespread damage. An Alliance veteran, the she has seen combat before and looks out for the younger members of the team. She enjoys crowd control and the sense of satisfaction when the team works well together.

Hurls is a gravity field projectile to throw unshielded and unarmored targets away and detonate combo primers.

  • Annihilation

Weaves rapidly shifting mass effect fields to slowly damage nearby enemies. Enemies caught are primed for combo detonations. Other powers activated while Annihilation is in use suffer reduced recharged speed.

Devastates a small area with a swiftly thrown shaft of energy. Inflicts bonus damage against enemy weak points (such as heads) and detonates combo primers.

MEATurianSoldier.jpg

Turian Soldier

The Turian Soldier is a weapons expert with heavy shields and armor. To avoid a court-martial on Palaven for his role in a massacre, he went on the lam and worked as a mercenary until he was able to buy his way into the Initiative.

MEAKroganEngineer.jpg

Krogan Engineer

The Krogan Engineer is an explosives technician with high survivability and area damage. All the science lessons she's taken have certainly come in handy. If only she could brag to her friends back home about her cool new team and how much fun it is to fight the kett.

  • Assault turret

MEASalarianInfiltrator.jpg

Salarian Infiltrator

The Salarian Infiltrator is a stealth expert who uses a mix of weapons and tech. He is a former member of the salarian Special Task Group, but found the organization’s secrecy tiresome and dropped out to join the Initiative. He likes to make quiet entrances, but once the job’s done, he’s the first to start bragging.

MEAAsariSentinel.jpg

Asari Sentinel

The Asari Sentinel is a defense expert with tech armor nd a versatile power set. Previously an Asari commando, she joined APEX to escape some of the less pleasant things she experienced while serving in her commando unit.

Generates a frontal biotic aegis barrier that reflects most projectiles and reduces the damage of other enemy attacks.

MEAAsariHuntress.jpg

Asari Huntress

The Asari Huntress is a mobile fighter with biotic powers who can cloak allies. In the Milky Way, she was a well-regarded bounty hunter until she took the wrong job and found herself on the most-wanted list. She joined the Andromeda Initiative to escape her enemies and begin the hunt anew.

  • Stealth Grid

Cloaks you and all allies within a radius. Grants everyone affected a brief damage bonus when they break cloaking to attack.

MEAAngaraInsurgent.jpg

Angara Insurgent

The Angara Insurgent is a master of holding one location with traps and localized support. Kett invaders need to back off of his territory. Seriously. The new aliens fighting with him might be useful, but someone needs to show them how things work in this galaxy.

  • Shield Boost

Reinforces the shields of all nearby allies, providing a large initial boost followed by several seconds of ongoing shield regeneration.

Deploys an explosive mine that triggers when an enemy comes within proximity of or crosses a sensor laser. Enemies suffer more damage the closer they are to the mine. Activation requires one power cell from Trip Mine’s limited power cell supply. The maximum number of active mines equals the current number of maximum power cells.

  • Bioelectric Defense

Angaran Resistance training, includes use of natural bioelectric ability for defense.

MEAKroganMercenary.jpg

Krogan Mercenary

The Krogan Mercenary is a slow-moving tank with all the heavy weapons and armor a fighter could want. Can he kill it? Will it be glorious? Excellent. He’ll buy the first round of ryncol once the battle is done.

  • Flamethrower

Releases a short-range jet of flame that causes bonus damage to armor plus ongoing burn damage. Unshielded enemies held in the jet catch fire, priming them for combo detonations.

  • Flak Cannon

Fires krogan-designed shells that burst into shrapnel upon impact. Shrapnel damage is reduced against armored enemies. Activation requires a power cell from Flak Cannon’s limited power cell supply.

MEATurianHavocTrooper.jpg

Turian Havoc Trooper

The Turian Havoc Trooper is a propulsion expert that specializes in aerial combat. She is a bit more...boisterous than the average turian soldier. She's very good at what she does, and enjoys it just a little too much to be cold and professional about it.

Weapons-fucsed combat training.

  • Aerial Assault

Turian 26th Armiger Legion training, specializing in jetpack maneuvers for defense.

Ultra Rare Class

MEASalarianOperator.jpg

Salarian Operator

The Salarian Operator is a support expert that repairs shields and hacks enemy hardsuit defenses. Badgered into volunteering for the Initiative by his father, he isn't sure why the APEX people believe he can actually help them. He would rather work on tech at an outpost site. But if he's here, he's going to try to make the best of it.

Infects opponents with an invasive VI-controlled machine swarm that weakens defenses and spreads itself to nearby enemies.

Reinforces the shades of all nearby allies, providing a large initial boost followed by several seconds of ongoing shield regeneration.

Tap button: Unleashes an electrostatic discharge upon a target. High damage to shields and synethetic enemies.

MEAAsariDuelist.jpg

Asari Duelist

The Asari Duelist is a biotic warrior with a sword, high mobility, and both damage and defense powers. She's is a former justicar who keeps her distance from the other team members, and harbors doubts about whether she made the right choice in coming to a new galaxy.

MEAAngaraAvenger.jpg

Angara Avenger

The Angara Avenger is a close-combat escape artist with a great stealth ability for evasion and melee attacks. She lost her mother to the kett at a young age and since then, she has vowed to bring every kett to justice. She hopes to one day ultimately face off against the Archon himself.

  • Avenger Strike

Cloak before swiftly repositioning for a deadly strike from behind. This power is considered a melee attack.

MEAHumanKineticist.jpg

Human Kineticist

The Human Kineticist is a biotic warrior who deals serious damage with telekinesis and the ability to enter a powered-up state. However, she has weak defenses. A scientist through and through, the Human Kineticist can’t wait to test her theories in real-life settings. She gets a bit annoyed if something disrupts her experiments.

Devastates a small area with a swiftly thrown shaft of energy. Inflicts bonus damage against enemy weak points and detonates combo primers.

  • Biotic Ascension

Accumulate charges by killing enemies and then activates Ascension. While ascended, all powers consume shields but have no recharge times. Ascension ends when shields drop.

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Things to do in Ryazan

Sobornyy Park

Sobornyy Park

Kinomax

Ryazan Kremlin

Lesopark

Ryazan Regional Drama Theatre

Akvaklub "Akapul'ko"

Akvaklub "Akapul'ko"

Ryazanskaya Oblastnaya Filarmoniya

Ryazanskaya Oblastnaya Filarmoniya

Ryazanskiy Istoriko-Arkhitekturnyy Muzey-Zapovednik

Ryazanskiy Istoriko-Arkhitekturnyy Muzey-Zapovednik

Ryazan State Regional Puppet Theatre

Ryazan State Regional Puppet Theatre

Gagarin Park

Gagarin Park

What to eat.

Esenin Restaurant

Esenin Restaurant

Khinkal'naya Dzhoto

Khinkal'naya Dzhoto

Tomato

Restoran Zolotaya Shpora

Tomato

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Restoran Chertopolokh

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Lesnoi Bunker

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Legenda

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Four Seasons Hotel Moscow

Four Seasons Hotel Moscow

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Metropol Hotel

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Radisson Collection Hotel, Moscow

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Barvikha Hotel & Spa

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SK Royal Hotel Tula

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Movenpick Moskva Taganskaya Hotel

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Swissôtel Krasnye Holmi

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Mamaison All-Suites Spa Hotel Pokrovka

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Moscow Marriott Imperial Plaza Hotel

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Hotel Baltschug Kempinski Moscow

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The St. Regis Moscow Nikolskaya

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Ararat Park Hotel Moscow

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Popular 4-star select hotels near ryazan.

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Voznesenskaya Sloboda Park-Hotel

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Pushkarskaya Sloboda

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Art Hotel Nikolaevsky Posad

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11 Hotel & Garden

Palmira Garden Spa-Hotel

Palmira Garden Spa-Hotel

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Park-Hotel Vozdvizhenskoe

Sofrino Park Hotel (ex Tulip Inn )

Sofrino Park Hotel (ex Tulip Inn )

Hampton by Hilton Moscow Rogozhskij Val Hotel

Hampton by Hilton Moscow Rogozhskij Val Hotel

Holiday Inn Moscow Tagansky (Formerly Simonovsky)

Holiday Inn Moscow Tagansky (Formerly Simonovsky)

Mercure Moscow Baumanskaya

Mercure Moscow Baumanskaya

Cosmos Moscow Paveletskaya Hotel

Cosmos Moscow Paveletskaya Hotel

Other recommended cities.

trip mine andromeda

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COMMENTS

  1. Trip Mine

    1 - Trip Mine. Deploys an explosive mine that triggers when an enemy comes within proximity of or crosses a sensor laser. Enemies suffer more damage the closer they are to the mine. Activation requires one power cell from Trip Mine's limited power cell supply. The maximum number of active mines equals the current number of maximum power cells.

  2. Trip Mine

    Trip Mine. Deploys an explosive mine that triggers when an enemy comes within proximity of or crosses a sensor laser. Enemies suffer more damage the closer they are to the mine. Activation requires one power cell from Trip Mine's limited power cell supply. The maximum number of active mines equals the current number of maximum power cells.

  3. How to make proper use of Trip Mine?

    rfr6073 6 years ago #10. Go for sensor range, damage and force and EMP, the alternatives are not that good. Another power cell is not that important use gear. Blast radius, i put the mines at choke points so the expanded blast radius usually ends up in the wall. Combo detonator, that would be pure luck in a trap build.

  4. Assault turret or trip mine? And other class/power discussions

    For mines, I go with radius and stun, this helps big time on gold, more than the damage imo. Bio electric defense can be a nice boost, its a 33% damage reduction, very helpful when alone or doing objectives.

  5. Best upgrade options for Flak Cannon and Trip Mine?

    Stuns for sure, this game seems more dependent on weapons to do damage than abilities, so getting extra armor damage over great crowd control is a poor choice in my opinion. And on gold, those stuns make things alot more manageable. Best upgrade options for Flak Cannon and Trip Mine? For Mass Effect: Andromeda on the PlayStation 4, a GameFAQs ...

  6. Rough Landing achievement in Mass Effect: Andromeda

    This will require the "Trip Mine", "Throw", & "Pull" skills. This can be done at any point; however, the earliest point in the game is on Habitat 7, against the first drop ship enemies in the game.

  7. Trip Mine Skill [Mass Effect Andromeda]

    A fully upgraded trip mine can be used as a combo detonator. Prime up your target using a combo primer and then use your trip mine to create devastating combos. Best Upgrades Rank 4. By rank 3, you will have at least 3 power cells for your trip mine. Power cells adds a fourth power cell, but at the cost of better proximity radius and laser range.

  8. Trip Mine (multiplayer)

    Description. Deploys an explosive mine that triggers when an enemy comes within proximity of or crosses a sensor laser. Enemies suffer more damage the closer they are to the mine. Activation requires one power cell from Trip Mine's limited power cell supply. The maximum number of active mines equals the current number of maximum power cells.

  9. The Most Useful Skills in 'Mass Effect: Andromeda'

    In Mass Effect: Andromeda, ... Trip Mine allows you to place multiple explosive mines that trigger when an enemy comes in close proximity or steps across a sensor laser. These can be used as combo ...

  10. Mass Effect: Andromeda guide: Mining and resource collection

    These are resources — specifically, minerals. Pick these up because they get used to build new weapons, armor and various modifications to your gear. Shortly after you pick up your Nomad ( Mass ...

  11. Mass Effect Andromeda: The 10 Best Builds

    Mass Effect Andromeda Using Trip Mines In Multiplayer. Profile Infiltrator Active Abilities Tactical Cloak, Trip Mine, Assault Turret Passive Abilities Offensive Tech, Auxiliary Systems Ideal Weapon Carnifex Ideal Armor Remnant Reborn Running away doesn't sound very exciting, but on the hardest settings, you won't have a choice. ...

  12. Trip Mine

    Trip Mine is a Skill in Mass Effect Andromeda. Trip Mine Information . Deploys an explosive mine that triggers when an enemy comes within proximity of or crosses a sensor laser. Enemies suffer more damage the closer they are to the mine. Activation requires one power cell from Trip Mine's limited power cell supply. The maximum number of active ...

  13. 2. Mass Effect: Andromeda General Hints and Tips

    The Trip Mine skill consumes a power cell upon activation, rather than recharging after a cooldown. Place a mine on the ground, a little ways away from the direct combat zone; this will avoid ...

  14. Skills

    Trip Mine: Combat Power: Deploys an explosive mine that triggers when an enemy comes within proximity of or crosses a sensor laser. Enemies suffer more damage the closer they are to the mine. Activation requires one power cell from Trip Mine's limited power cell supply. The maximum number of active mines equals the current number of maximum ...

  15. Omni Grenade or Trip Mine?

    ElbowMold 7 years ago #3. Tripmine is definitely the power House. It's blast radius is pretty good. Try to stick it to the ground though, for some reason it doesn't trip very often when it's attached to the walls. Omni grenade is more practical since it will explode no matter what. Flak shot sucks.

  16. Mass Effect Andromeda Builds Guide

    Power Loadout: Charge, Nova, Trip Mine or Omni Grenade Core Skills : Charge, Nova, Barrier, Shotguns, Trip Mine or Omni Grenade When it comes to this build; Charge, Nova, and Barrier go hand in hand.

  17. Mass Effect: Andromeda Multiplayer Characters and Classes guide

    Trip Mine Deploys an explosive mine that triggers when an enemy comes within proximity of or crosses a sensor laser. Enemies suffer more damage the closer they are to the mine.

  18. THE 15 BEST Things to Do in Ryazan Oblast (2024)

    Moreover, coming 110 years since the birth of the poet. Village of Constantine. Back. Ryazan. Lunch as in Rabelais. Long, with a lot of vodka, fish, wine and venison. With exaggeration to toasts! Then feast of Russian music, drama, and dance. The highway again. Moscow. Russia. Back. Flight, senses, and mind full questionnaire. It was a trip to ...

  19. THE 15 BEST Things to Do in Ryazan (2024)

    In the heart of Ryazan city, on the Territory of Ryazan Kremlin, the Museum of Ryazan lollipop history has opened its doors. 2. Ryazan Kremlin. 816. Speciality Museums. By sergeyk147. Doesn't look like a standard Kremlin. 3. Monument Mashrooms With Eyes.

  20. Platinum Strategy Guide

    -Angara insurgent w/ shield boost and trip mines maxed. Also you MUST take 6a of fitness (or 6b i dont remember).-Stealth grid character for objectives-Asari Adept for annihilation field debuff and shield restore (krogiator is too fat so don't use him for annihilation)-Human Sentinel for the stun barricade to close off the entry point

  21. THE BEST Ryazan Art Museums (Updated 2024)

    Top Ryazan Art Museums: See reviews and photos of Art Museums in Ryazan, Russia on Tripadvisor.

  22. What are power cells?

    Trip mines, barricade. Flak cannon, and omni grenade all use power cells. They have their own stock per ability, and yes they are ammo instead of having a cooldown for these abilities. Each of these has 2 upgrades to max number of cells (and of these one is always optional in the branching portion of ability trees).

  23. Things to Do in Ryazan in 2024

    Uncover the best of Ryazan with Trip.com! Our 2024 travel guide unveils hidden gems, must-see landmarks, delicious local eats, and handpicked hotels for every budget. Things to Do in Ryazan in 2024 - Top Attractions, Local Food, Hotels & Travel Tips | Trip.com